- Fixed that trains approaching train stop started breaking 2 times sooner when no signal was in front of the stop.
- Fixed order of controls in the control settings GUI. (55292)
- Fixed rail pumps becoming invalid after being teleported via lua. (55203)
- Fixed that biter expansion chunks weren't being generated correctly. (54988)
- Fixed that rail signal ghost of different force (so invisible) was restricting rail placement.
- Fixed server crash when last player leaves the game while the server is saving. (55164)
- Fixed text cursor positioning inside a textbox during scroll. (55106)
- Fixed an additional crash when trying to filter the main inventory in the god-controller in the train GUI. (55319)
- Fixed that blueprint strings wouldn't copy station names in blueprints. (55323)
- Fixed that blueprints would build partially in chunks not visible by radar from the zoomed-to-world view. (55138)
- Fixed a crash when canceling loading of specific save files. (55343)
- Fixed the programmable speaker GUI wouldn't update correctly. (55339)
- Fixed a bug where text in a textbox disappeared after jumping to cursor that is off view.
- Fixed --apply-update not setting executable permissions (55325)
- Fixed that pasting assembler recipe to requester chest would request too few items for some recipes. (55341)
- Fixed crash when exiting the game while a recipe tooltip was open. (55324)
- Fixed positioning of progress bars in mod download dialogs. (54968)
- Fixed creation of overlapping wagons under certain circumstances. (55371)
- Fixed scrolling by caret in a textbox that would cause lines to disappear.
- Fixed jittering when driving cars/tanks in some cases. (54916)
- Fixed that only the first blueprint book, blueprint, and deconstruction planner item type would show in the blueprint library. (55367)
- Fixed crash when recalculating connections between roboports. (55368)
- Fixed crash when exiting mod portal during a refresh. (55377)
- Fixed error in saving blueprinted inserters with overridden stack size. (55397)
- Entities waiting for modules can now be fast replaced. (55104)
- Fixed saving of New hope level 2. (55400)
- Fixed that the game would crash trying to load some old saves. (54866)
- Fixed train top speed calculation when not all locomotives used the same fuel type. (55442)
- Fixed roboports wouldn't provide the repair packs for other robots to use when loading saves from 0.15. (55375)
- Fixed a crash when removing modded tiles that had tile ghosts waiting to be built. (55455)
- Fixed a crash when loading saves without specific mods. (55356)
- Fixed that scenario errors would lead to getting stuck on the map preview screen if started through the map preview. (55466)
- Fixed multiple issues with enemy force interaction. (55439)
- Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid.
- Ghost belt entities don't connect to other (ghost/or non-ghost) belt entities if they don't have the same force. This prevents ghost belt of other force (invisible to the player) from changing the shape of the belt.
- Building a blueprint on top of existing assembling machines, refineries and chemical plants also copies the rotation, along with the recipe. (55108)
- Added direction, created_by_moving, and shift_build event parameters to on_put_item event.
- Replaced ScrollPane::dont_scroll_horizontally by horizontal_scroll_policy and vertical_scroll_policy.
- Added LuaGameScript::backer_names read.
- Added LuaStyle::want_ellipsis read/write.
- Added /version command.