[Oxyd] [16.2] Unexpected error on loading save

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t-lor
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[Oxyd] [16.2] Unexpected error on loading save

Post by t-lor » Fri Dec 15, 2017 7:13 am

Hi

i recently started a game in .15 to see what a belt based base can do in .16.
However now .16 is out, i cant actually try it, cause it crashes with an unexpected error if i try to load it.
This happens with some of my other old "big" base saves as wel.

Theres a bunch of mods in there originally, but i disabled them all, and even removed the mods folder completely.

I can start a new game without problem, and most of the smaller ones seem to load fine to.
it sounds a bit like to little memory, but it worked fine in .15

If it helps. this running on a i5-4460 with 8GB of ram, and a RX480, 4GB GPU.

Hope u guys can help me out here :)
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Dominik
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Re: [.16.2]Game gives unexpected error on loading save

Post by Dominik » Fri Dec 15, 2017 1:45 pm

Crashes in Chunk::removeActiveNeighbourForce() during removeDummyObjects loading phase.

Oxyd
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Re: [Oxyd] [16.2] Unexpected error on loading save

Post by Oxyd » Wed Dec 20, 2017 4:13 pm

Thanks, should be fixed in 0.16.7.

t-lor
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Re: [Oxyd] [16.2] Unexpected error on loading save

Post by t-lor » Fri Dec 22, 2017 5:27 pm

It Is !
Thanks for the fast response, and have a nice holliday !

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