[Rseding91] blueprint. "darkzone" and trees

This subforum contains all the issues which we already resolved.
Post Reply
zggz
Long Handed Inserter
Long Handed Inserter
Posts: 79
Joined: Thu Dec 07, 2017 6:40 pm
Contact:

[Rseding91] blueprint. "darkzone" and trees

Post by zggz » Sun Dec 17, 2017 4:29 pm

I'm using long blueprint to make solar field. im going to the center and set it. (fog of war at top and at down of me)
Mods - LTN only. Win 7
1. i have placed it with Shift buttom, but somethimes trees is not marked for delete.
2. blueprints seted with bugs at "darkspace" (not a for war). Its like water but there is no water there. Part seted normally, at top and at down with bugs.

I can't to fix it because of you removed using deconstruction in fog of war. (For what? :( )

screens and save in attachment.
Attachments
20171217191414_1.jpg
20171217191414_1.jpg (509.51 KiB) Viewed 704 times
20171217191411_1.jpg
20171217191411_1.jpg (140.58 KiB) Viewed 704 times
20171217190204_1.jpg
20171217190204_1.jpg (572.66 KiB) Viewed 704 times
20171217190139_1.jpg
20171217190139_1.jpg (383.14 KiB) Viewed 704 times
20171217190020_1.jpg
20171217190020_1.jpg (411.13 KiB) Viewed 704 times
20171217190006_1.jpg
20171217190006_1.jpg (473.88 KiB) Viewed 704 times
1.zip
(33.12 MiB) Downloaded 21 times

Rseding91
Factorio Staff
Factorio Staff
Posts: 9977
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [Rseding91] blueprint. "darkzone" and trees

Post by Rseding91 » Mon Dec 18, 2017 9:05 pm

Thanks for the report. It's now fixed for the next version of 0.16.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Resolved Problems and Bugs”

Who is online

Users browsing this forum: No registered users