[Rseding91] blueprint. "darkzone" and trees

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Long Handed Inserter
Long Handed Inserter
Posts: 79
Joined: Thu Dec 07, 2017 6:40 pm

[Rseding91] blueprint. "darkzone" and trees

Post by zggz » Sun Dec 17, 2017 4:29 pm

I'm using long blueprint to make solar field. im going to the center and set it. (fog of war at top and at down of me)
Mods - LTN only. Win 7
1. i have placed it with Shift buttom, but somethimes trees is not marked for delete.
2. blueprints seted with bugs at "darkspace" (not a for war). Its like water but there is no water there. Part seted normally, at top and at down with bugs.

I can't to fix it because of you removed using deconstruction in fog of war. (For what? :( )

screens and save in attachment.
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20171217190020_1.jpg (411.13 KiB) Viewed 704 times
20171217190006_1.jpg (473.88 KiB) Viewed 704 times
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Factorio Staff
Factorio Staff
Posts: 9977
Joined: Wed Jun 11, 2014 5:23 am

Re: [Rseding91] blueprint. "darkzone" and trees

Post by Rseding91 » Mon Dec 18, 2017 9:05 pm

Thanks for the report. It's now fixed for the next version of 0.16.
If you want to get ahold of me I'm almost always on Discord.

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