- Search is now case and accent insensitive for all official languages.
- [space-age] Changed tree seed default import location to Nauvis. (119272)
- Fluid mixing will prefer the fluid with more volume and discard the other.
- Updated SDL to version 2.30.9.
- Fixed a freeze when setting logistic/construction robots to active=false through script. (119911)
- Fixed that LuaEntity::vehicle did not work correctly for characters controlled by a player. (119848)
- Fixed rendering of glowing items on belts would not be batched properly. (118863)
- Fixed a crash when reading LuaEntity::robot_order_queue. (119764)
- Fixed that the permissions GUI could not be opened in multiplayer as not-the-host. (119979)
- Fixed some decorative entities like craters or chimneys not having a tall enough drawing box. (116746)
- Fixed that factoriopedia_description would not be used if the prototype didn't also have a regular description. (119631)
- Fixed a crash when space platforms are destroyed while specific entity GUIs are open. (119136)
- Fixed undoing a copy-settings could void assembler contents. (119554)
- Fixed tips not appearing in tutorials. (117463)
- Fixed wrong times symbol in a logistic request tooltip. (120014)
- Fixed that using pipette on GUI items did not consistently copy the quality. (119201)
- Fixed that using pipette on tile items in GUI always selected normal quality. (116952)
- Fixed that using pipette on entity items in GUI could select the wrong item if multiple items can build the same entity.
- Fixed visualisation issue around cursor attractor range enveloping an existing attractor (119514)
- Fixed tile replacement logic ignoring tile ghosts covered by tile ghosts
- Fixed stations getting skipped when using the 'Destination full' condition for interrupts. (115988)
- Fixed UI jank that widgets would snap to be centered on the cursor when dragged.
- Fixed selections using deconstruction planners etc. not getting cancelled when leaving remote view. (117145)
- Fixed that changing viewed surface would not abort wire drag. (119456)
- Fixed non-chart sprites sometimes being drawn into chart. (118486)
- Fixed upgrading cargo bays with incoming pods would leave them permanently reserved. (119912)
- Fixed a crash when changing tiles causes entities to die. (120091)
- Fixed that a music track could play on a wrong surface. (119409)
- Fixed bloom lightmap for fog was being rendered also when fog effect was not used.
- Fixed super force overbuilding entity with settings sometimes behaving incorrectly if overbuilt entity was marked for upgrade.
- Fixed fluid overextent warning would sometimes show on entities that would not help overcome the overextent. (119791)
- Fixed cars not having lightning endangerement alerts despite being vulnerable to lightnings (119473)
- Fixed a performance issue in the manage-mods GUI. (120032)
- Fixed a memory corruption issue when changing a character's force from one that did not have logistics to one that did. (120101)
- Fixed the Trash unrequested checkbox in the character logistic GUI expanding the GUI size. (118606)
- Fixed that LuaEntity::mirroring write did not work for ghosts. (117633)
- Fixed sounds of items inserted by robots being too loud. (117780)
- Fixed the Trash unrequested checkbox showing in chests which have no trash slots. (116985)
- Fixed a crash when switching audio devices when there were none initially.
- Fixed pin text rich text icon quality punching through GUIs. (117647)
- Fixed that LuaSurface::find_tiles_filtered() did not work with rotated bounding boxes. (111178)
- Fixed interrupt GUI targets list being squashed too much with lots of interrupt conditions. (119550)
- Fixed that heating towers couldn't consume items fast enough if the fuel value was low. (120114)
- Fixed a consistency issue when deconstructing the last roboport in a logistic network. (119973)
- Fixed fog was clipping through agricultural tower. (116678)
- Fixed that killed and rebuilt power switches would get stuck in the inoperable state. (119732)
- Fixed a performance issue with large inventory GUIs. (120212)
- Fixed that infinity chests didn't show hidden items. (118813)
- Fixed that programmable speaker alert text wasn't included in the blueprint parametrisation logic. (118080)
- Fixed that science pack descriptions in Factoriopedia didn't make any sense. (116958)
- Fixed muzzle flash of artillery wagon was offset when the wagon was on elevated rails. (118761)
- Fixed artillery wagon gun barrel was rendered under elevated rail fence.
- Fixed drawing linked fluidbox connections when they should be hidden.
- Fixed that manually-built trains were switched to automatic mode when a ghost attached to them was revived. (119836)
- Fixed that blueprints could be grabbed while having a ghost item in the cursor. (118524)
- Fixed an assembling machine could be set a fluid-only recipe with quality when set by circuit network. (120108)
- Fixed maximum request limit (autotrash threshold) not accepting math expressions. (117887)
- Fixed equipment requests not being cleared when the grid didn't have enough space. (117509)
- Fixed that asteroid collector control behavior "set filter" would affect status light while wire was disconnected. (118456)
- Fixed turbo splitter was missing description. (120236)
- Added hide_clouds and hide_fog parameters to LuaGameScript::take_screenshot. (120199)
- Added LuaEntity::get_logistic_sections(). Added LuaLogisticSections.