Version 2.0.44

Information about releases and roadmap.
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FactorioBot
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Version 2.0.44

Post by FactorioBot »

Minor Features
  • Items manually inserted or removed from space platform dump inventory will always reset drop cooldown to two seconds. This should make manual interactions more responsive and intuitive. (127709)
  • Added filter support to burner fuel inventories.
  • Tall tooltips when attached to the right side of the screen can be scrolled (by default shift + scroll).
Changes
  • Atomic bomb now blasts planet-appropriate holes into the terrain of the planet if the terrain is floating on a fluid: Ammoniacal ocean for Aquilo, Lava for Vulcanus. It also destroys space platform tiles.
  • The "Tags" map overlay setting now also toggles display panel tags. (127174)
  • Decider combinator condition which contains parameter evaluated to nothing (non-existent ingredient) when building blueprint is deleted instead of kept empty. (118455)
  • Lowered volume of cargo wagon and beacon open/close GUI sounds. (127908)
  • Cargo landing pad does not draw inventory contents in alt mode.
Gui
  • Added equipment grid button to locomotive GUI and removed the popup window. (119335)
Graphics
  • Added some new Gleba decorative variants for Nerve roots.
  • Improved water/land visibility on Gleba by masking decals over water, changing terrain and water colors, and adding a water edge foam effect.
  • Added new recipe icons for molten metals from ore and reworked existing icons related to molten metals and lava. (118474)
Bugfixes
  • Fixed that modded miniature spidertrons could get stuck when something is built underneath their legs. (119004)
  • Fixed locomotive GUI formatting for trains with many fuel slots. (104682)
  • Fixed edit interrupt GUI closing the wait conditions and choose station windows spuriously. (118361)
  • Fixed schedule GUI station buttons not updating correctly. (116283)
  • Fixed a crash when removing modded cargo pods through mod removal. (127757)
  • Fixed blueprint library small slots view had extra empty space. (127392)
  • Fixed renaming all logistic points in a logistic group would delete the old group if the new group already existed. (127190)
  • Fixed pretty print for LuaPlayer was showing wrong index. (127786)
  • Fixed expected resources were rounded down in some cases. (127787)
  • Fixed that the last-shown mod thumbnail would remain when the mod info pane was cleared. (126193)
  • Fixed a crash when migrating some mods with assembling machines that have control behaviors. (127793)
  • Fixed that pushing fluid away into a double-buffered fluidbox would push fluid into the internal buffer instead of the segment. (127305)
  • Fixed display panel chart tags having different sprite layering than regular map tags. (127174)
  • Fixed that the map editor extra-settings GUI did not work correctly for ghosts. (127809)
  • Fixed that building underground belts and underground pipes would not show an error flying text. (121145)
  • Fixed inserters would detach from valid pickup targets if they have no inventory. (127774)
  • Fixed count of trains in group was not updating when adding other trains to group by copy settings. (122645)
  • Fixed programmable speaker alerts would not update to show on map when alert was active. (121470)
  • Fixed building preview of blueprint with locomotives could show them in wrong orientation when blueprint is rotated in some cases. (122643)
  • Fixed that overbuilding train with parametrised blueprint didn't apply the parametrisation on the schedule of the existing train. (126136)
  • Fixed in some cases a locomotive could be fueled even if the train was already on the way but not yet moving. (123930)
  • Fixed that selecting parameter when only the base value is possible to change (the blueprint contains the item in other than normal quality), the select list actually offered quality selection and discarded it, instead of not even offering the quality selection. (121844)
  • Fixed that blueprint parametrisation of combination of recipe + item didn't apply the recipe limitation based on crafting machine it appears in. (121013)
  • Fixed that blueprint parameter item which was named but not configured to be parametrised became parametrised after export/import through blueprint string. (121238)
  • Fixed that self-recycling recipes were generated for parameters.
  • Fixed that pipetting parameter in cheat mode generated parameter item.
  • Allowed setting blueprint parametetrisation ingredient of by pepetted parameter. (121422)
  • Fixed that confirming icon selection in the save game dialog name editing confirmed the save dialog instead of the icon selection. (122917)
  • Added info about not being able to set recipe based on surface condition when parametrising blueprint. (123512)
  • Fixed assembler insertion margins were not correctly accounting for max inserter hand in some cases. (127884)
  • Fixed that when number parameter had formula but disabled, it still counted that value as not needed to be filled when deciding what parametrisation window to show. (122761)
  • Fixed wall corpses used wrong orientation when part of a thick wall. (127893)
  • Fixed mods adding many planets would cause the map generator GUI to not layout nicely. (123043)
  • Fixed that searching in inventories did not search quality names. (127826)
  • Fixed a crash when setting resource_patch_search_radius to 0. (127907)
  • Fixed GUI layout issues with relative GUIs when nesting widgets. (127900)
  • Fixed the loading of inputs from config file when using a combination of controller triggers and the ALT keyboard modifier. (127783)
  • Fixed latency hiding when dragging remote remote view with the cursor while the server is running more slowly than clients. (122891)
  • Fixed Beacon transmission strength graph duplicate number on some scales. (118259)
  • Fixed a crash when corpse animations aren't defined correctly. (127916)
  • Fixed that the confirm hotkey did not confirm-resume when in the map editor. (122737)
  • Fixed that combining negative logistic filters with positive ones did not work correctly. (127246)
  • Fixed that LuaDefines::logistic_member_index was missing some values. (127259)
  • Fixed that recipe hover highlights didn't work correctly when driving vehicles. (124215)
  • Fixed that logistic section multipliers rounded differently in some places. (125226)
  • Fixed that frozen rocket silos could block non-frozen silos from launching. (128006)
  • Fixed that highlighting robots in the logistic networks GUI excluded requested robots. (126621)
  • Fixed that remote view could not order removal of items from the assembling machine dump inventory. (126802)
  • Fixed that smart belt dragging would not revive ghost underground belts at the end of a gap. (118408)
Modding
  • Added collision-layer out_of_map for out-of-map tiles.
  • Decals now support draw_as_light and draw_as_glow.
  • [space-age] Decals can now be masked by water if their layer is above UtilityConstants::capture_water_mask_at_layer, the tile effect has a lightmap_alpha of less than 1, and the decal has opacity_over_water less than 1. This is currently requires Space Age as the effect is not supported on Switch.
  • Added FusionReactorPrototype::target_temperature.
  • Added RocketSiloPrototype::can_launch_without_landing_pads.
Scripting
  • Added support for fusion reactors to LuaEntityPrototype::target_temperature.
  • Added label, preview_distance and always_visible fields to LuaPlayer::add_pin.
  • The remote view controller now supports enabling and disabling flashlight.
  • Added LuaControl::open_factoriopedia_gui(...).
  • Added LuaControl::close_factoriopedia_gui().
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
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JaJe
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Re: Version 2.0.44

Post by JaJe »

Atomic bomb now blasts planet-appropriate holes into the terrain of the planet if the terrain is floating on a fluid: Ammoniacal ocean for Aquilo, Lava for Vulcanus. It also destroys space platform tiles.
Interesting..

No Lakes for Nauvius? :D
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Hares
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Re: Version 2.0.44

Post by Hares »

FactorioBot wrote: Mon Apr 07, 2025 4:38 pm Minor Features
  • Tall tooltips when attached to the right side of the screen can be scrolled (by default shift + scroll).
tadaa!
Finally, we got it!
Now we only need to reorder that section so that landing pad & space platform hub show inventory last.
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Stringweasel
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Re: Version 2.0.44

Post by Stringweasel »

The remote view controller now supports enabling and disabling flashlight.
Thanks! :D Now I introduce Remote View Flashlight
04-07-2025, 20-43-12.png
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eugenekay
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Re: Version 2.0.44

Post by eugenekay »

FactorioBot wrote: Mon Apr 07, 2025 4:38 pmAtomic bomb now blasts planet-appropriate holes into the terrain of the planet if the terrain is floating on a fluid: Ammoniacal ocean for Aquilo, Lava for Vulcanus. It also destroys space platform tiles.
Lava Landfill makes it a LOT easier to place Foundries where you want them in the middle of the Rail Grid. Niiiiiice!
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