[klonan] [2.0.22] Extreme amounts of planets can make creating new save files impossible without keyboard shortcuts

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Samario
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[klonan] [2.0.22] Extreme amounts of planets can make creating new save files impossible without keyboard shortcuts

Post by Samario »

too many planets.png
too many planets.png (122.06 KiB) Viewed 656 times
There's an entirely good chance this is a WONTFIX thing because I am deliberately slamming more planets than God into the game, but the UI completely breaks and removes the new game button if there's more than a certain amount of planets per resource
Maybe it could just have a "...(+9)" or something if there's more than a certain amount of planets?
My concern is just that further down the line this could end up being an actual legitimate concern
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BraveCaperCat
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Re: [2.0.22] Extreme amounts of planets can make creating new save files impossible without keyboard shortcuts

Post by BraveCaperCat »

Samario wrote: Wed Nov 27, 2024 12:05 am too many planets.png
There's an entirely good chance this is a WONTFIX thing because I am deliberately slamming more planets than God into the game, but the UI completely breaks and removes the new game button if there's more than a certain amount of planets per resource
Maybe it could just have a "...(+9)" or something if there's more than a certain amount of planets?
My concern is just that further down the line this could end up being an actual legitimate concern
I've already seen a not-so-bad case of this issue, where the menu almost takes up the entire width of the screen. This is encountered when using an in-development version of the mod Real Celestial Universe, the development version being made by me.
Creator of multiple mods, including Quality Assurance - My most popular one.
Go check them out with the first and second links!
I'll probably be wanting or giving help with modding most of the time I spend here on the forum.
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Klonan
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Re: [klonan] [2.0.22] Extreme amounts of planets can make creating new save files impossible without keyboard shortcuts

Post by Klonan »

Thanks for the report, and the link to the mod to help reproduce the issue

This is now fixed in the next release.
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