[klonan] [2.0.22] Extreme amounts of planets can make creating new save files impossible without keyboard shortcuts

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Samario
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[klonan] [2.0.22] Extreme amounts of planets can make creating new save files impossible without keyboard shortcuts

Post by Samario »

too many planets.png
too many planets.png (122.06 KiB) Viewed 2630 times
There's an entirely good chance this is a WONTFIX thing because I am deliberately slamming more planets than God into the game, but the UI completely breaks and removes the new game button if there's more than a certain amount of planets per resource
Maybe it could just have a "...(+9)" or something if there's more than a certain amount of planets?
My concern is just that further down the line this could end up being an actual legitimate concern
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BraveCaperCat
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Re: [2.0.22] Extreme amounts of planets can make creating new save files impossible without keyboard shortcuts

Post by BraveCaperCat »

Samario wrote: Wed Nov 27, 2024 12:05 am too many planets.png
There's an entirely good chance this is a WONTFIX thing because I am deliberately slamming more planets than God into the game, but the UI completely breaks and removes the new game button if there's more than a certain amount of planets per resource
Maybe it could just have a "...(+9)" or something if there's more than a certain amount of planets?
My concern is just that further down the line this could end up being an actual legitimate concern
I've already seen a not-so-bad case of this issue, where the menu almost takes up the entire width of the screen. This is encountered when using an in-development version of the mod Real Celestial Universe, the development version being made by me.
If you want to see the mods I've made, press one. If you need me to update a mod to 2.0, press two. If you're looking for QA, press three. If you've been waiting over 1 and a half years for Digital Age, bad luck.
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Klonan
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Re: [klonan] [2.0.22] Extreme amounts of planets can make creating new save files impossible without keyboard shortcuts

Post by Klonan »

Thanks for the report, and the link to the mod to help reproduce the issue

This is now fixed in the next release.
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