When looking at the logistic network view (L by default) you can click on an item in the list on the left and see where the items are located. Items inside requester chests are not counted and do not show, which makes sense.
Similarly, you can find where the logistic members are located by clicking on the icon on the left. However, when a roboport has robots requested, these robots are counted as logistic members, but you can no longer find them by clicking on the icon on the left.
This simple roboport network just has 1 roboport and 5 construction bots inside of it. They appear in the list and when I click the icon the roboport is highlighted because they're stored inside
The only change is that I added a request for 5 construction bots to the robport. The robots still appear on the list but the roboport no longer gets highlighted when I click the icon
In an end-game base with hundreds or thousands of roboports, finding roboports with lower-quality robots requested when one tries to upgrade is a painful process.
The solution I find most logical is that roboports should continue to count requested robots as members, but they should also be shown. The functionality would be closer to buffer chests which do show their requested items in the logistic view, than to requester chests which is the current implementation.
[Rseding91] [2.0.32] Requesting bots in roboports hide them from the Logistic networks view
[Rseding91] [2.0.32] Requesting bots in roboports hide them from the Logistic networks view
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Re: [2.0.32] Requesting bots in roboports hide them from the Logistic networks view
Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.