[boskid][2.0.42] Walls use wrong remnant sprite
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[boskid][2.0.42] Walls use wrong remnant sprite
When biters destroy horizontal walls, it uses the remnant sprites for vertical walls. It should use the remnant sprites for horizontal walls. It seems to happen always.
Re: [boskid][2.0.42] Walls use wrong remnant sprite
For a moment i had a weird feeling of deja vu of "i was already fixing that", and it turns out 2 years ago i fixed pipe corpses. Now i also fixed wall corpses. I made walls corpse use the same logic as pipes corpse. Issue is now fixed for 2.0.44.
wall to pipe comparison