There's also a related thing here, though it might be a separate bug, namely that pressing Q over the "Ingredient of:" signal doesn't pick it up with a pipette, so we can't manually set one parameter and pipette it over to the rest.
The #0 signal is only used on assembler recipes (with separate qualities set) and splitter filters, the rest are set as requests on the chests (again with quality set).
I wanted to see if maybe the recycler was doing something weird with the blueprint, but a minimal reproduction without a recycler still does the same:
If the blueprint doesn't have the splitter filter, it doesn't let me pipette the #0 signal at all:
To sum up, I think the bug here is actually two issues:
1. You can't pipette recipe parameter signals.
2. You can pipette non-recipe signals & paste them as "ingredient of", which turns the item-signal into a recipe signal by finding the only recipe available for all items - the recycling with 25% chance of returning same item.
Best case scenario, I'd expect recipe signal pipetting to work and properly selecting the #0 recipe signal in the ingredients.
If that limitation is on purpose (or should be suggested as an addition in "Ideas and suggestions"), then I'd expect we shouldn't be able to paste the pipetted item signal as an ingredient, since the result will always be invalid and not let us save the blueprint with such parameters.
Also, I know I shouldn't put quality modules on legendary item crafter, I've noticed it after recording this video.
