- Changed expensive variant of electronic circuit to require 8 copper cables instead of 10.
- User verification must be enabled for public multiplayer games. LAN games, direct-connect, and Steam still don't require user verification.
- Network message segment size can be configured in server-settings.json, for server providers with large enough upload bandwidth.
- Added "Build with obstacle avoidance" into controls settings with CONTROL + Left mouse click as default. It re-introduces the possibility to build rails in ghost mode that avoid trees rocks and cliffs.
- Decreased base damage of Personal laser defense from 40 to 30.
- Decreased base shooting speed of Laser turret and Personal laser defense equipment from 3 shots per second to 1.5 shots per second.
- Reverted combat latency behavior to do latency hiding while in combat. (73126)
- Fixed that extra fast (modded) splitters didn't work properly. (73059)
- Fixed an inconsistency between area selection and logistic network highlight. (72969)
- Fixed that probabilistic recipe result that is also a catalyst didn't put itself into consumed statistics when the probability check failed and the item wasn't produced. (71211)
- Fixed visual errors when dragging train schedule conditions. (73275)
- Fixed that locale settings didn't save when changed. (73332)
- Solved that pressing ALT while walking right (D being pressed) stopped the character as it interfered with ALT + D. (67585)
- Fixed connection preview of underground belt in blueprint in a specific case. (73342)
- Changed accumulator/wall/underground belt map color to be more contrast against certain tiles. (44597)
- Fixed laser turrets were shooting beams that would last until target was destroyed even if it got out of range and turret stopped shooting. (73474)
- Fixed Laser turret shooting speed research didn't increase damage of laser turret. (72360)
- Fixed Laser turret shooting speed research didn't increase damage of Personal laser defense equipment. (71003)
- Fixed that biters sometimes couldn't get past other biters. (73208)
- Fixed that migration scripts couldn't use "require". (73373)
- Fixed a crash related to fast-replacing modded generator entities without fluidboxes.
- Fixed loaders would not wake up sometimes after picking up items from them manually. (73398)
- Fixed that space science pack technology did not have accumulators and solar panels in prerequisites. (72675)
- Fixed that switching to another window while dragging a widget (slider) with a tooltip didn't clear the tooltip. (65433)
- Fixed that rails would report bounding box sizes of zero when read through the LuaEntityPrototype API. (73438)
- Fixed that unit groups could get stuck at the end of their assigned path. (72961)
- Fixed a desync related to changing forces in the map editor. (73492)
- Fixed a crash related to fluid connection changes in mods. (73509)
- Fixed that creating character corpses using player_index was off by 1. (73519)
- Added extra check to prevent infinite cycle in fast belt building. (73368)
- Fixed a crash when building train stations when the backers.json file is empty. (73532)
- Fixed that entities could have their light rendered twice. (73451)
- Fixed that biters had difficulty pathfinding around crescent-shaped lakes. (72985)
- Fixed that the "not enough rails" error didn't work correctly in the map editor. (73427)
- Fixed train would not stop exactly in the station preventing pumps to connect to fluid wagons when a mod was changing speed of breaking train. (73466)
- Fixed that trains would try to path to train stops on different surfaces. (73551)
- Fixed pump would not disconnect from fluid wagon when rail besides pump was mined or destroyed. (73449)
- Fixed a crash related to the rail planner. (73584)
- Fixed that the mod info label in the technology tooltip didn't line wrap. (73598)
- Fixed a crash near the start of the NPE. (73481)
- Changed how beams are drawn to improve seamless tiling of beam segments. Head and tail segments are now stretched to fill space from source/target position to next segment.
- Changed how beams apply damage. By default, they no longer trigger their action every damage_interval, instead the action is triggered when its owner triggers shooting. The old behavior can be turned on by setting BeamPrototype::action_triggered_automatically to true.
- It is possible to specify fluid product or ingredient with a fluidbox_index so they use exactly one slot corresponding to the specified fluidbox of the machine.
- Changed the "market" entity from entity-with-health to entity-with-owner so it now has a force and unit_number.
- Changed fluid energy source prototypes to error when no consumption limits are set instead of logging a warning.
- Added util.parse_energy().
- Added LuaGui::screen.
- Added on_gui_location_changed, on_gui_selected_tab_changed, and on_gui_switch_state_changed events.
- Added LuaGuiElement type "empty-widget", "tabbed-pane", "tab", and "switch".
- Added LuaGuiElement::add_tab(), remove_tab(), and force_auto_center().
- Added LuaGuiElement::location, auto_center, drag_target, selected_tab_index, tabs read/write.
- Added LuaGuiElement::switch_state, allow_none_state, left_label_caption, left_label_tooltip, right_label_caption, right_label_tooltip read/write.
- Added LuaStyle::badge_font, badge_horizontal_spacing, default_badge_font_color, selected_badge_font_color, disabled_badge_font_color, selected_font_color, selected_hovered_font_color, selected_clicked_font_color, strikethrough_color read/write.
- Added clear_and_focus_on_right_click to LuaGuiElement text-box.
- Added LuaGuiElement::get_slider_value_step(), get_slider_discrete_slider(), get_slider_discrete_values(), set_slider_value_step(), set_slider_discrete_slider(), set_slider_discrete_values().
- Added LuaGuiElement::get_mod().
- Added LuaEntity::loader_container read.
- Added LuaEntity::belt_neighbours read.