This occurs whenever a biter wonders into then out of range of a laser turret.
From my understanding once of of range the beam of the turret should no longer be drawn and no damage should be dealt.
Code: Select all
0.001 2019-07-20 10:26:23; Factorio 0.17.58 (build 46193, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/dont_/AppData/Roaming/Factorio [165770/953392MB]
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.023 System info: [CPU: AMD FX(tm)-8350 Eight-Core Processor, 8 cores, RAM: 3881/16365 MB, page: 5920/18797 MB, virtual: 4334/134217727 MB, extended virtual: 0 MB]
0.023 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 0000] [Lang: en]
0.029 Available displays: 1
0.030 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2060 {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.102 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.263 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060; id: 10de-1f08; driver: nvldumdx.dll 26.21.14.3064
0.263 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.263 [Local Video Memory] Budget: 5083MB, CurrentUsage: 2MB, Reservation: 0/2691MB
0.263 [Non-Local Vid.Mem.] Budget: 7364MB, CurrentUsage: 0MB, Reservation: 0/3886MB
0.263 Tiled resources: Tier 2
0.263 Unified Memory Architecture: No
0.263 BGR 565 Supported: Yes
0.263 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.328 Desktop composition is active.
0.328 Graphics settings preset: very-high
0.328 Dedicated video memory size 5980 MB
0.329 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
0.329 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
0.400 DSound: Starting _dsound_update thread
0.400 DSound: Enter _dsound_update; tid=15844
0.755 Loading mod core 0.0.0 (data.lua)
1.021 Loading mod base 0.17.58 (data.lua)
1.926 Loading mod base 0.17.58 (data-updates.lua)
2.153 Checksum for core: 716058110
2.153 Checksum of base: 2272799319
2.626 Loading sounds...
5.695 Info PlayerData.cpp:69: Local player-data.json unavailable
5.695 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1563229782
5.933 Initial atlas bitmap size is 16384
5.993 Created atlas bitmap 16384x16376 [none]
5.999 Created atlas bitmap 16384x11200 [none]
5.999 Created atlas bitmap 8192x3884 [decal]
6.001 Created atlas bitmap 16384x4256 [low-object, linear-minification]
6.002 Created atlas bitmap 8192x3680 [mipmap, linear-minification, linear-magnification, linear-mip-level]
6.003 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level]
6.003 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
6.004 Created atlas bitmap 4096x1712 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
6.004 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
6.005 Created atlas bitmap 8192x1496 [alpha-mask]
6.009 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
6.010 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
6.018 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
13.091 Parallel Sprite Loader initialized (threads: 7)
25.868 Sprites loaded
25.927 Generated mipmaps (4) for atlas [3] of size 16384x4256
25.950 Generated mipmaps (3) for atlas [4] of size 8192x3680
26.006 Generated mipmaps (3) for atlas [5] of size 16384x6880
26.018 Generated mipmaps (3) for atlas [6] of size 4096x1600
26.040 Generated mipmaps (4) for atlas [7] of size 4096x1712
26.053 Generated mipmaps (3) for atlas [11] of size 8192x2352
26.054 Custom mipmaps uploaded.
26.063 Custom inputs active: 0
26.167 Factorio initialised
29.324 Loading map C:\Users\dont_\AppData\Roaming\Factorio\saves\Server new.zip: 23129311 bytes.
29.588 Loading level.dat: 58431812 bytes.
29.595 Info Scenario.cpp:187: Map version 0.17.58-0
31.462 Loading script.dat: 328 bytes.
31.480 Checksum for script C:/Users/dont_/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224
31.633 Warning BlueprintLibrary.cpp:697: Time to sync storage to the game state: 0.000 sec
189.898 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
191.391 Info AppManagerStates.cpp:1755: Saving finished
691.257 Info AppManagerStates.cpp:1755: Saving finished