[0.17.58] Laser Turret Beam Range bug

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Achmed
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[0.17.58] Laser Turret Beam Range bug

Post by Achmed »

When biters come into range of the turret the laser turret fires at them, when they leave the range of the turret the "beam" is still shown and damage is dealt to the target of the laser turret when the biter is out of the range of the laser turret.
This occurs whenever a biter wonders into then out of range of a laser turret.
From my understanding once of of range the beam of the turret should no longer be drawn and no damage should be dealt.

Code: Select all

   0.001 2019-07-20 10:26:23; Factorio 0.17.58 (build 46193, win64, steam)
   0.001 Operating system: Windows 10 (version 1803) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/dont_/AppData/Roaming/Factorio [165770/953392MB]
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.023 System info: [CPU: AMD FX(tm)-8350 Eight-Core Processor, 8 cores, RAM: 3881/16365 MB, page: 5920/18797 MB, virtual: 4334/134217727 MB, extended virtual: 0 MB]
   0.023 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 0000] [Lang: en]
   0.029 Available displays: 1
   0.030  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2060 {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.102 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.263 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060; id: 10de-1f08; driver: nvldumdx.dll 26.21.14.3064
   0.263   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.263   [Local Video Memory] Budget: 5083MB, CurrentUsage: 2MB, Reservation: 0/2691MB
   0.263   [Non-Local Vid.Mem.] Budget: 7364MB, CurrentUsage: 0MB, Reservation: 0/3886MB
   0.263   Tiled resources: Tier 2
   0.263   Unified Memory Architecture: No
   0.263   BGR 565 Supported: Yes
   0.263   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.328 Desktop composition is active.
   0.328 Graphics settings preset: very-high
   0.328   Dedicated video memory size 5980 MB
   0.329 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
   0.329                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
   0.400 DSound: Starting _dsound_update thread
   0.400 DSound: Enter _dsound_update; tid=15844
   0.755 Loading mod core 0.0.0 (data.lua)
   1.021 Loading mod base 0.17.58 (data.lua)
   1.926 Loading mod base 0.17.58 (data-updates.lua)
   2.153 Checksum for core: 716058110
   2.153 Checksum of base: 2272799319
   2.626 Loading sounds...
   5.695 Info PlayerData.cpp:69: Local player-data.json unavailable
   5.695 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1563229782
   5.933 Initial atlas bitmap size is 16384
   5.993 Created atlas bitmap 16384x16376 [none]
   5.999 Created atlas bitmap 16384x11200 [none]
   5.999 Created atlas bitmap 8192x3884 [decal]
   6.001 Created atlas bitmap 16384x4256 [low-object, linear-minification]
   6.002 Created atlas bitmap 8192x3680 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   6.003 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level]
   6.003 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
   6.004 Created atlas bitmap 4096x1712 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   6.004 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   6.005 Created atlas bitmap 8192x1496 [alpha-mask]
   6.009 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
   6.010 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   6.018 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  13.091 Parallel Sprite Loader initialized (threads: 7)
  25.868 Sprites loaded
  25.927 Generated mipmaps (4) for atlas [3] of size 16384x4256   
  25.950 Generated mipmaps (3) for atlas [4] of size 8192x3680   
  26.006 Generated mipmaps (3) for atlas [5] of size 16384x6880   
  26.018 Generated mipmaps (3) for atlas [6] of size 4096x1600   
  26.040 Generated mipmaps (4) for atlas [7] of size 4096x1712   
  26.053 Generated mipmaps (3) for atlas [11] of size 8192x2352   
  26.054 Custom mipmaps uploaded.
  26.063 Custom inputs active: 0
  26.167 Factorio initialised
  29.324 Loading map C:\Users\dont_\AppData\Roaming\Factorio\saves\Server new.zip: 23129311 bytes.
  29.588 Loading level.dat: 58431812 bytes.
  29.595 Info Scenario.cpp:187: Map version 0.17.58-0
  31.462 Loading script.dat: 328 bytes.
  31.480 Checksum for script C:/Users/dont_/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224
  31.633 Warning BlueprintLibrary.cpp:697: Time to sync storage to the game state: 0.000 sec
 189.898 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
 191.391 Info AppManagerStates.cpp:1755: Saving finished
 691.257 Info AppManagerStates.cpp:1755: Saving finished

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Klonan
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Re: [0.17.58] Laser Turret Beam Range bug

Post by Klonan »

Thanks for the report,

It is fixed for the next release

th0
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Re: [0.17.58] Laser Turret Beam Range bug

Post by th0 »

Klonan wrote:
Sat Jul 20, 2019 11:11 am
Thanks for the report,

It is fixed for the next release
by Achmed » Sat Jul 20, 2019 12:38 pm

by Klonan » Sat Jul 20, 2019 1:11 pm
Do you guys ever sleep? Or eat?

j/k, great work!

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