[0.17.58] corpse player_index is 1 higher after creation of corpse

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Zerot
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[0.17.58] corpse player_index is 1 higher after creation of corpse

Post by Zerot »

The following code should create a corpse with the player index of 1, but the resulting corpse has player index 2

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/c local c = game.player.surface.create_entity{name = "character-corpse", position = game.player.character.position, force = game.player.force, inventory_size = 0, player_index = 1}; game.print(c.character_corpse_player_index)
If I want to create a corpse for the local player, then I need to do `player_index = game.player.index - 1`.

This seems illogical to me.

I_IBlackI_I
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Re: [0.17.58] corpse player_index is 1 higher after creation of corpse

Post by I_IBlackI_I »

Can confirm this is the case. The effect in single player is that it will create a character corpse, if you use index 0 (remember lua is 1 based indexing) it will create a I_IBlackI_I corpse.

Rseding91
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Re: [0.17.58] corpse player_index is 1 higher after creation of corpse

Post by Rseding91 »

Thanks for the report. It's now fixed for the next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.

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