Version 2.0.13

Information about releases and roadmap.
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FactorioBot
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Version 2.0.13

Post by FactorioBot »

Minor Features
  • [space-age] Offshore pump speed increases with quality.
Changes
  • Curved rails cost 3 rail items to build.
Bugfixes
  • Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys.
  • Fixed that the Surface List would react to the Home and End keys after it was clicked (116927)
  • Improved diagonal character movement which should help slip between things easier. (117748)
  • Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. (118164)
  • Fixed that joining LAN games without a username set would allow any characters for the username. (107985)
  • Fixed that request from buffer chests was not preserved when changing the force of an entity. (114099)
  • Fixed that flamethrower turret could be manually built to mix fluids. (118045)
  • Fixed that half diagonal rails would cost only 1 rail item. (117484)
  • Fixed pipe sound starting and stopping too abruptly. (118028)
  • Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation.
  • Fixed a crash when switching preferred audio output device while a variable music track is being generated. (118250)
  • Fixed an issue with platform construction requests when copying settings onto the hub. (117600)
  • Fixed a crash when saving related to construction robots and their work targets moving. (118226)
  • Fixed that Continue host option didn't offer mod sync to the save to be hosted. (107900)
  • Fixed Space platform requests would always be checked in the same order, leading to some requests being ignored. (117146)
  • Fixed base game space science getting throughput limited due to limited hatches. (118064)
  • Fixed defines.space_platform_state was missing value for paused. (118336)
  • Fixed solar panel output multiplier flickering in tooltip. (117972)
  • Fixed that deconstruction of a chest with full trash slots didn't dispatch enough robots. (117455)
  • Fixed a crash caused by a player sending a space platform which was waiting for departure (not enough thrust) to a location which wasn't unlocked yet. (118254)
  • Fixed that train interrupts were not checked when passing station without conditions. (117530)
  • Fixed that the browse-games GUI 'dedicated server' and 'favorite' settings would get confused with each other. (118358)
  • Fixed that capture-spawner research trigger reported incorrect type. (118279)
  • Fixed production and electricity statistics would use wrong locale for ranges exceeding 99 hours. (117170)
  • Fixed that exoskeleton legs would incorrectly consume more energy at higher qualities. (118370)
  • Fixed that logistic filter upper count wasn't considered by the blueprint parametrisation. (117422)
  • Fixed technology trigger info showing outside the tooltip. (116004)
  • Fixed that Lua require didn't accept symbolic links. (117061)
  • Fixed that migrating logistic cell charger count would corrupt loading. (117868)
  • Fixed that cars/tanks would not preserve their settings correctly in blueprint strings. (118293)
  • Fixed that fluids would be duplicated when fast-replacing machines. (118323)
  • Fixed that the window could get stuck in an infinite loop of toggling fullscreen when changing displays on Linux. (116349)
  • Fixed that the "make it better" achievement only worked with quality level 1 modules. (117497)
  • Fixed asteroid collectors sometimes not generating navmesh properly around chunk borders and related instabilities. (117737, 117276)
  • Fixed that opened console was rendered into the galaxy of fame output. (117619)
  • Fixed that the focus search hotkey would not work in choose elem button GUIs if a mod GUI was marked as opened. (118073)
  • Fixed that Intel Macs running macOS Big Sur or later logged the wrong version number.
  • Fixed issue where entities at position where entities at the point where lightning attractor collection ranges touch were incorrectly considered endangered by lightning (118102)
  • Fixed blue line at the edge of some sprites by clearing sprite atlas background to clear color. (117261)
  • Fixed some cases of upgradeable overbuilds not upgrading (117644)
  • Fixed that using Nauvis map gen settings for other planets made them generate only grass. (118374)
  • Fixed that the select-recipe GUI did not work correctly if you re-bound the crafting hotkeys. (118383)
  • Fixed a crash when editing a pin while the entity was referencing was removed. (118406)
  • Fixed selector combinator could sometimes fail to select correct signal. (118412, 116548)
  • Fixed that some technology triggers required crafting specific quality items. (117848)
  • Fixed constant combinator activity lamp not updating state in certain cases. (117929)
  • Fixed that custom sprite button's caption would be drawn under the sprite. (118327)
  • Possibly fixed a crash on Intel Macs related to printing floats with 0 precision. (116239)
  • Fixed layered icons in rich text were not scaled and rotated properly. (116031)
  • Fixed that moisture and terrain type weren't migrated properly for 1.1 saves resulting in hard chunk edges.
  • Fixed occasional crash occurring when super force deconstructing with filtered tiles only planner includes double tile ghosts and an entity ghost on one tile (118041)
  • Fixed a crash when a space platform hub with 'Any request zero' wait condition was destroyed. (118505)
  • Fixed that custom gui elem_tooltip did not work for some new types. (118581)
  • Fixed big electric poles were not colliding with asteroid collectors. (118506)
  • Fixed that LuaGameScript::show_message_dialog() could use the wrong player and freeze the game. (115881)
Scripting
  • Added LuaSpacePlatform::name write.
  • Added player_won to the on_pre_scenario_finished event.
  • LuaControl uses physical controller for item manipulations (LuaControl::insert, has_items_inside, get_item_count, remove_item, clear_items_inside)
  • Added LuaPlayer::physical_controller_type read.
  • Added LuaQualityPrototype::color read.
Sounds
  • Fulgora lightning sound remixed lower with volume variations.
  • Fixed some explosions that were using the wrong size of explosion sound.
  • Numerous sound mixes including new plant mining sounds mixed lower.
  • Various menu simulation mixes improved.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
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StoneLegion
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Re: Version 2.0.13

Post by StoneLegion »

It's crazy with the small team they have what their patch notes look like after a couple of days, and then massive AAAA Companies and their half a billion dollar games have about the same after several months lol.

Keep up the amazing work :)
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Re: Version 2.0.13

Post by Marvin01 »

I really appreciate how all of you manage to release the most polished product of the industry and still don't get complacent and fix way more bugs than other studois / companies. I respect and appreciate all of you a lot!
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Re: Version 2.0.13

Post by 1WheelDude »

These devs are doing good work. I love reading this huge lists of fixes that are coming out day after day.
Skjolbir
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Re: Version 2.0.13

Post by Skjolbir »

great devs
EustaceCS
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Re: Version 2.0.13

Post by EustaceCS »

StoneLegion wrote: Wed Oct 30, 2024 7:12 pmIt's crazy with the small team they have what their patch notes look like after a couple of days, and then massive AAAA Companies and their half a billion dollar games have about the same after several months lol.
That's what properly organized code, great documentation, unified vision AND zero tolerance policy towards modern project management bullshittery does to project.
You don't have to waste time on pointless meetings to find out what exactly should be done if you have documentation, vision and proper code.
F1NNTORIO
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Re: Version 2.0.13

Post by F1NNTORIO »

Fix list is looking great! Happy to see the blue line fox here :D

Are we getting a fix for the quality-confirmation double-press soon?
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distortions864
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Re: Version 2.0.13

Post by distortions864 »

Amazing work guys!
M45 Science: A Factorio Community since 2017! https://m45sci.xyz/
sharkovich
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Re: Version 2.0.13

Post by sharkovich »

Love the constant updates!

What about headless? https://factorio.com/api/latest-releases still returns 2.0.12 and downloads page does not list it.
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Re: Version 2.0.13

Post by bacon4bfast »

Hmm, I am unable to find a 2.0.13 version of the headless server.. https://updater.factorio.com/get-available-versions still lists 2.0.12 as stable.
hashworks
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Re: Version 2.0.13

Post by hashworks »

I think the 2.0.13 headless version hasn't been released yet?

https://factorio.com/get-download/stabl ... ss/linux64 links to 2.0.12 and
http://www.factorio.com/get-download/2. ... ss/linux64 returns 403
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Sanqui
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Re: Version 2.0.13

Post by Sanqui »

Sorry, the headless version has been put back into place!
ovo
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Re: Version 2.0.13

Post by sharkovich »

Sanqui wrote: Thu Oct 31, 2024 1:23 pm Sorry, the headless version has been put back into place!
That was quick! Cheers!
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Re: Version 2.0.13

Post by liuyj3000 »

need linux headless version
bacon4bfast
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Re: Version 2.0.13

Post by bacon4bfast »

Sanqui wrote: Thu Oct 31, 2024 1:23 pm Sorry, the headless version has been put back into place!
Thanks!
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planetmaker
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Re: Version 2.0.13

Post by planetmaker »

I wanna say thank you and congratulations for the space age and 2.0 version. I loved the game ever since I started playing it in around version 0.15 or so - and have ever since. Now with 2.0 it got even more exciting with so much more to do - and a polished game being even more polished.

Quite outstanding work - and your constant update with patches after this major release does you so much credit, an example many (all?) other game companies can learn from.

Kudos, thanks for this nice game to everyone in the team, and keep up your amazing work :)
Special shout-out to V453000 :)
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