[Genhis] [2.0.11] Server crash (SpacePlatform.cpp:1517: this->state != SpacePlatformState::WaitingForDeparture)

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MadMax
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[Genhis] [2.0.11] Server crash (SpacePlatform.cpp:1517: this->state != SpacePlatformState::WaitingForDeparture)

Post by MadMax »

Hi,
my multiplayer server crashed.
I attached the server factorio-current.log
and also the save file on which it happened.

Part of the logs:

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-qOkfne/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
/tmp/factorio-build-qOkfne/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&)
/tmp/factorio-build-qOkfne/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*)
/tmp/factorio-build-qOkfne/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-qOkfne/src/Util/Logging.cpp (97): Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
/tmp/factorio-build-qOkfne/src/Util/Logging.cpp (89): Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...)
/tmp/factorio-build-qOkfne/src/Util/ReleaseAssert.cpp (7): ReleaseAssertFailed(char const*, unsigned int, char const*)
/tmp/factorio-build-qOkfne/src/Space/SpacePlatform.cpp (1517): SpacePlatform::recalculatePath()
/tmp/factorio-build-qOkfne/src/GameActionHandler.cpp (350): GameActionHandler::actionPerformed(InputAction const&)
/tmp/factorio-build-qOkfne/src/Input/InputSource.cpp (75): InputSource::flushToListeners(InputAction const&, bool)
/tmp/factorio-build-qOkfne/src/Input/InputSource.cpp (67): InputSource::flushActions(bool, MapTick)
/tmp/factorio-build-qOkfne/src/Net/NetworkInputHandler.cpp (176): NetworkInputHandler::flushActions(bool, MapTick)
/tmp/factorio-build-qOkfne/src/Input/InputSource.cpp (55): InputSource::nextTick(MapTick)
/tmp/factorio-build-qOkfne/src/Net/NetworkInputHandler.cpp (124): NetworkInputHandler::nextTick(MapTick)
/tmp/factorio-build-qOkfne/src/Net/NetworkInputHandler.cpp (116): NetworkInputHandler::tryToApplyNextTickClosure()
/tmp/factorio-build-qOkfne/src/Net/ServerMultiplayerManager.cpp (756): ServerMultiplayerManager::updateMultiplayerInputInternal()
/tmp/factorio-build-qOkfne/src/Net/ServerMultiplayerManager.cpp (744): ServerMultiplayerManager::updateMultiplayerInputInternal()
/tmp/factorio-build-qOkfne/src/Net/MultiplayerManagerBase.cpp (166): MultiplayerManagerBase::updateMultiplayerInput()
/tmp/factorio-build-qOkfne/src/MainLoop.cpp (1382): MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode)
/tmp/factorio-build-qOkfne/src/MainLoop.cpp (1205): MainLoop::gameUpdateLoop(MainLoop::HeavyMode)
/tmp/factorio-build-qOkfne/src/MainLoop.cpp (647): MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode)
/tmp/factorio-build-qOkfne/src/MainLoop.cpp (407): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode)
/tmp/factorio-build-qOkfne/src/CommandLineMultiplayer.cpp (295): hostMultiplayerGameInternal(cxxopts::ParseResult const&, bool)
/tmp/factorio-build-qOkfne/src/CommandLineMultiplayer.cpp (350): CommandLineMultiplayer::hostCommandLineMultiplayerGame(cxxopts::ParseResult const&, Filesystem::Path const&, Filesystem::Path const&, bool)
/tmp/factorio-build-qOkfne/src/Main.cpp (705): fmain(int, char**)
/tmp/factorio-build-qOkfne/src/Main.cpp (1347): main
0x7a8703a2a1c9
__libc_start_main
_start
0xffffffffffffffff
Stack trace logging done
86083.581 Error SpacePlatform.cpp:1517: this->state != SpacePlatformState::WaitingForDeparture was not true
86083.581 Error CrashHandler.cpp:643: Received 6
Logger::writeStacktrace skipped.
86083.581 Error CrashHandler.cpp:190: Map tick at moment of crash: 5146014
86083.581 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
86083.581 Uploading log file
86083.655 Info SystemUtil.cpp:877: Started /opt/factorio/bin/x64/factorio; trampoline PID: 54724
Attachments
world1.zip
(42.37 MiB) Downloaded 4 times
factorio-current.log
(696.76 KiB) Downloaded 8 times

Genhis
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Factorio Staff
Posts: 517
Joined: Wed Dec 24, 2014 8:19 am
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Re: [Genhis][2.0.11] Server crash (SpacePlatform.cpp:1517: this->state != SpacePlatformState::WaitingForDeparture)

Post by Genhis »

Thanks for the report, the issue is fixed for the next release.

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