When I place lightning rods like this, the UI promises it covers all tiles, but it doesn't cover the centre tile.
[Lou][2.0.11] Lightning rod coverage UI doesn't match reality
Re: [Lou][2.0.11] Lightning rod coverage UI doesn't match reality
Thank you for the report.
Just FYI, the entity actually is protected, it is the alert that incorrectly showing.
Just FYI, the entity actually is protected, it is the alert that incorrectly showing.
Re: [Lou][2.0.11] Lightning rod coverage UI doesn't match reality
Thanks! I considered that and was waiting for lightning to hit it
My LP Factorio series (in czech)
Re: [Lou][2.0.11] Lightning rod coverage UI doesn't match reality
You can generate lighnings via commands, example:
those are still subject to the attraction logic
Code: Select all
/c game.player.surface.execute_lightning{name = 'lightning', position = {1.5, -70.5}}
Re: [Lou][2.0.11] Lightning rod coverage UI doesn't match reality
Fixed for 2.0.13