[Lou][2.0.11] Lightning rod coverage UI doesn't match reality

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Brambor
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[Lou][2.0.11] Lightning rod coverage UI doesn't match reality

Post by Brambor »

When I place lightning rods like this, the UI promises it covers all tiles, but it doesn't cover the centre tile.
10-28-2024, 18-30-52.png
10-28-2024, 18-30-52.png (941.06 KiB) Viewed 870 times

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Lou
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Re: [Lou][2.0.11] Lightning rod coverage UI doesn't match reality

Post by Lou »

Thank you for the report.

Just FYI, the entity actually is protected, it is the alert that incorrectly showing.

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Re: [Lou][2.0.11] Lightning rod coverage UI doesn't match reality

Post by Brambor »

Thanks! I considered that and was waiting for lightning to hit it :)

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Lou
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Re: [Lou][2.0.11] Lightning rod coverage UI doesn't match reality

Post by Lou »

You can generate lighnings via commands, example:

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/c game.player.surface.execute_lightning{name = 'lightning', position = {1.5, -70.5}}
those are still subject to the attraction logic

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Lou
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Re: [Lou][2.0.11] Lightning rod coverage UI doesn't match reality

Post by Lou »

Fixed for 2.0.13

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