- Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. (125581)
 - Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips.
 
- Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. (115242)
 - Fixed belts under elevated rails were not being removed when building a pair of undergrounds. (125789)
 - Fixed that inserters could grab items from belts that crafting machines no longer wanted. (125825)
 - Fixed taking screenshot could crash in some cases. (125845)
 - Fixed that select list background drawing was incorrect for the first row. (125864)
 - Fixed that inventory rendering did not work correctly if part of it was off the left or right side of the screen. (125902)
 - Fixed that reset technology effects would clear in-progress research triggers. (125790)
 - Fixed that writing "nil" to storage_filter did not work correctly. (125856)
 - Fixed that UI sounds would not play when dedicated UI sound resources were exhausted. (125831)
 - Fixed display panel text and player names were not covered by onboard rocket/cargo pod flight cutscene. (120496)
 - Fixed that upgrading pairs of underground belts could transform one end of the belt. (125896)
 - Fixed visualisation of asteroid collector range sometimes being drawn wrong. (122048)
 - Fixed upgrading a blueprint could fail to upgrade preview icons if the upgrade only changed quality. (125484)
 - Fixed clicking space connections in factoriopedia would not update selected items. (125394)
 - Fixed that on_equipment_removed did not fire for robots removing equipment. (125919)
 - Fixed that some hidden items would show in Factoriopedia. (124957)
 - Fixed that Sound::audible_distance_modifier and SoundPrototype::audible_distance_modifier would be effectively applied twice.
 - Fixed pentapod eggs default import surface. (125355)
 - Fixed that loading old save files created from a freeplay custom scenario would not load because of outdated scripts. (119410)
 - Fixed trunk of a specific tree flickered when moving while zoomed out. (125036)
 - Fixed "Open character logistics/info/crafting" hotkeys sometimes not closing the character gui. (118493)
 - Fixed a desync related to cliffs and deleting multiple chunks in the same tick. (125941)
 - Don't auto-focus blueprint parameter fields when using a controller. (123006)
 - Fixed a crash when interacting with GUIs while auto-save runs. (125930)
 - Fixed that the steam 'low steam remote storage' warning would show even if all steam remote storage options were disabled. (125958)
 - Fixed that player.render_mode didn't report chart_zoomed_in for the remote controller. (125942)
 - Fixed crash when clicking a shortcut rich text link in controller input method.
 - Fixed BP of storage chest with filters would be incorectly overbuilt over non-storage logistic chests (124387)
 - Fixed quality icon being shown twice in in-world icons for blacklist quality filter (without entity)
 - Fixed a crash when building entities with linked pipe connections in multiplayer latency. (123266)
 - Fixed that manually launching items to space platforms would wrongly say some combination of items wouldn't fit. (125713)
 - Fixed that map rendering would wrongly show your player as on the map when paused. (124338)
 - Fixed that going back in browse history didn't return to player location if the character was in space platform hub.
 - Fixed an audible click at certain zoom levels when playing positional sounds with custom zoom attenuation and aggregation.
 - Fixed offshore pump underwater patch was not rendered under water.
 - Fixed issue where plants were not being destroyed when (super)force building entities that autofill tiles that collide with them (122632)
 - Fixed loading of scenarios when entities were configured with difficulty settings. (125927)
 - Fixed biters and pentapods getting frozen mid-attack. (118055)
 - Fixed infinity container parametrization could set empty filters causing crash on saving.
 
- ItemPrototype::spoil_result and spoil_to_trigger_result can now be used at the same time.
 


