Version 2.0.31

Information about releases and roadmap.
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FactorioBot
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Version 2.0.31

Post by FactorioBot »

Changes
  • Disabled achievements "It stinks and they don't like it", "It stinks and they do like it", and "Get off my lawn" in peaceful mode and no enemies mode. (125581)
  • Adding more effect info to yumako, mash, jellynut, jelly, bioflux and slowdown capsule tooltips.
Bugfixes
  • Fixed mouse cursor showing up when exiting Steam Big Picture in controller input method. (115242)
  • Fixed belts under elevated rails were not being removed when building a pair of undergrounds. (125789)
  • Fixed that inserters could grab items from belts that crafting machines no longer wanted. (125825)
  • Fixed taking screenshot could crash in some cases. (125845)
  • Fixed that select list background drawing was incorrect for the first row. (125864)
  • Fixed that inventory rendering did not work correctly if part of it was off the left or right side of the screen. (125902)
  • Fixed that reset technology effects would clear in-progress research triggers. (125790)
  • Fixed that writing "nil" to storage_filter did not work correctly. (125856)
  • Fixed that UI sounds would not play when dedicated UI sound resources were exhausted. (125831)
  • Fixed display panel text and player names were not covered by onboard rocket/cargo pod flight cutscene. (120496)
  • Fixed that upgrading pairs of underground belts could transform one end of the belt. (125896)
  • Fixed visualisation of asteroid collector range sometimes being drawn wrong. (122048)
  • Fixed upgrading a blueprint could fail to upgrade preview icons if the upgrade only changed quality. (125484)
  • Fixed clicking space connections in factoriopedia would not update selected items. (125394)
  • Fixed that on_equipment_removed did not fire for robots removing equipment. (125919)
  • Fixed that some hidden items would show in Factoriopedia. (124957)
  • Fixed that Sound::audible_distance_modifier and SoundPrototype::audible_distance_modifier would be effectively applied twice.
  • Fixed pentapod eggs default import surface. (125355)
  • Fixed that loading old save files created from a freeplay custom scenario would not load because of outdated scripts. (119410)
  • Fixed trunk of a specific tree flickered when moving while zoomed out. (125036)
  • Fixed "Open character logistics/info/crafting" hotkeys sometimes not closing the character gui. (118493)
  • Fixed a desync related to cliffs and deleting multiple chunks in the same tick. (125941)
  • Don't auto-focus blueprint parameter fields when using a controller. (123006)
  • Fixed a crash when interacting with GUIs while auto-save runs. (125930)
  • Fixed that the steam 'low steam remote storage' warning would show even if all steam remote storage options were disabled. (125958)
  • Fixed that player.render_mode didn't report chart_zoomed_in for the remote controller. (125942)
  • Fixed crash when clicking a shortcut rich text link in controller input method.
  • Fixed BP of storage chest with filters would be incorectly overbuilt over non-storage logistic chests (124387)
  • Fixed quality icon being shown twice in in-world icons for blacklist quality filter (without entity)
  • Fixed a crash when building entities with linked pipe connections in multiplayer latency. (123266)
  • Fixed that manually launching items to space platforms would wrongly say some combination of items wouldn't fit. (125713)
  • Fixed that map rendering would wrongly show your player as on the map when paused. (124338)
  • Fixed that going back in browse history didn't return to player location if the character was in space platform hub.
  • Fixed an audible click at certain zoom levels when playing positional sounds with custom zoom attenuation and aggregation.
  • Fixed offshore pump underwater patch was not rendered under water.
  • Fixed issue where plants were not being destroyed when (super)force building entities that autofill tiles that collide with them (122632)
  • Fixed loading of scenarios when entities were configured with difficulty settings. (125927)
  • Fixed biters and pentapods getting frozen mid-attack. (118055)
  • Fixed infinity container parametrization could set empty filters causing crash on saving.
Scripting
  • ItemPrototype::spoil_result and spoil_to_trigger_result can now be used at the same time.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
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GregoriusT
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Re: Version 2.0.31

Post by GregoriusT »

Has the Issue of "Landmines cause Space Platforms to have Donut Holes" Issue been addressed yet at all? I do not think I have seen anything mentioning that Issue in the changelogs of the past months.

Please note that I am not talking about the nerf part of that change back then, i am talking about the side effect that caused this unintended way of putting holes on space platforms.
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
coderpatsy
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Re: Version 2.0.31

Post by coderpatsy »

GregoriusT wrote: Thu Jan 16, 2025 4:48 pm Has the Issue of "Landmines cause Space Platforms to have Donut Holes" Issue been addressed yet at all? I do not think I have seen anything mentioning that Issue in the changelogs of the past months.

Please note that I am not talking about the nerf part of that change back then, i am talking about the side effect that caused this unintended way of putting holes on space platforms.
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