Version 0.17.51

Information about releases and roadmap.
Post Reply
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 406
Joined: Tue May 12, 2015 1:48 pm

Version 0.17.51

Post by FactorioBot »

Bugfixes
  • Fixed crashes related to creating tile-ghost entities through the Lua API. (72162)
  • Fixed that configuring blueprints and then directly exporting to a string didn't work correctly. (71977) (71267)
  • Fixed that the Lua API would allow the same non-infinite technology to be queued multiple times. (71795)
  • Fixed a crash when queuing things to be crafting during the crafting finished event. (72145)
  • Fixed train pathfinding bug related to two different station connected to the same rail from different sides when one after another is in the schedule. (72008)
  • Fixed rail signal consistency when rail is removed from reserved signal. (72148)
  • Added "buffer-rename-workaround" config setting as a possible workaround for rendering glitches on some Sandy Bridge and Ivy Bridge GPUs. (70991)
  • Fixed an issue that made unit group pathfinding fail often, resulting in very few biter attacks. (72056)
  • Fixed that the hovering entity tooltip would still follow the cursor while in the menu. (68531)
  • Fixed a crash when exiting the campaign during the same tick as a script-triggered autosave.
  • Fixed that incompatible dependencies would effect mod sort order.
  • Fixed missing fluid icons on new ghosts. (71825)
  • Replay button in new game GUI is now remembered after confirm. (72007)
  • Changed rendering of belts to use linear interpolation for minification to reduce flickering effect on some zoom levels. (72138)
  • Fixed that units could sometimes get stuck forever. (70922)
  • Fixed that multiplayer replay would crash the game if it contained a blueprint transferred using the blueprint library. (62193)
  • Fixed that LuaEntity::destroy({raise_destroy=false}) would still raise the destroy event. (72297)
  • Fixed that the style debug tooltips could in some cases show multiple at once. (71249)
  • Fixed that robots could get stuck if the chest they're trying to put items into was blocked. (60580)
  • Fixed that the update mods GUI would incorrectly disable the "Update selected" button in some cases. (72317)
  • Fixed that building concrete/stone paths wouldn't use all tile variations in some cases. (72279)
  • Fixed a performance problem related to large amounts of incredibly fast robots and storage chests. (72309)
  • Fixed turret range overlay in map was not rendering correctly. (67259)
  • Fixed that turret tooltips could show damage modifiers from the wrong force. (72357)
  • Prevented possible number overflow in train condition gui. (72171)
Modding
  • Added uses_stack to the thrown capsule item action.
  • Removed the rail-category prototype type.
  • resource_autoplace_settings has been made public (require('resource-autoplace').resource_autoplace_settings) and the API improved. It will automatically allocate a unique resource index for each patch_set_name. 'patch_set_name' and 'autoplace_control_name' can be independently specified. 'seed1' can be specified as a parameter. The global function 'get_next_resource_index' is obsolete and has been deleted.
  • Equipment shapes can be defined as "manual" (a set of points).
  • Added optional lamp prototype property "always_on".
Scripting
  • Added "entity_to_ignore" to LuaSurface::request_path.
  • Added target, orientation, and orientation_target to LuaRendering::draw_polygon().
  • Added LuaGameScript::item_subgroup_prototypes, item_group_prototypes, fuel_category_prototypes, resource_category_prototypes, achievement_prototypes, module_category_prototypes, equipment_category_prototypes, trivial_smoke_prototypes, shortcut_prototypes, and recipe_category_prototypes read.
  • Added LuaControl::character_mining_progress read.
  • Added LuaEntity::can_shoot().
  • Added LuaEntityPrototype::always_on read.
  • Added LuaGuiElement type "line".
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3700
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: Version 0.17.51

Post by DaveMcW »

Ingame updater failed:

Code: Select all

Downloading https://updater.factorio.com/updater/get-download?package=core-linux64&from=0.17.50&to=0.17.51&isTarget=true&username=DaveMcW&token=<private>&apiVersion=2
Info HttpSharedState.cpp:146: Status code: 404

User avatar
Gerkiz
Long Handed Inserter
Long Handed Inserter
Posts: 50
Joined: Fri Nov 30, 2018 3:36 pm
Contact:

Re: Version 0.17.51

Post by Gerkiz »

Sweet. Thank you devs!

User avatar
BattleFluffy
Fast Inserter
Fast Inserter
Posts: 190
Joined: Sun Mar 31, 2019 4:58 pm
Contact:

Re: Version 0.17.51

Post by BattleFluffy »

Awesome :D

Amarula
Filter Inserter
Filter Inserter
Posts: 511
Joined: Fri Apr 27, 2018 1:29 pm
Contact:

Re: Version 0.17.51

Post by Amarula »

DaveMcW wrote:
Mon Jun 24, 2019 1:29 pm
Ingame updater failed:

Code: Select all

Downloading https://updater.factorio.com/updater/get-download?package=core-linux64&from=0.17.50&to=0.17.51&isTarget=true&username=DaveMcW&token=<private>&apiVersion=2
Info HttpSharedState.cpp:146: Status code: 404
This is still happening for me...
My own personal Factorio super-power - running out of power.

User avatar
Gerkiz
Long Handed Inserter
Long Handed Inserter
Posts: 50
Joined: Fri Nov 30, 2018 3:36 pm
Contact:

Re: Version 0.17.51

Post by Gerkiz »

From Bilka:
Recommendation: Wait for 0.17.52, .51 crashes in tile building and looking at equipment grids. Estimated time of release: in 1 hour

Post Reply

Return to “Releases”