- It seems to only occurs after prolonged play. Could indicate system overheating, but i haven't seen problems with other programs.
- Seems localized to a fixed "zone" on the map. The "zone" is different each time i think, but not larger than a chunk (more like 16x16 tiles). When leaving the zone the flickering stops.
- The flickering only happens at certain zoom levels. Player zoom is write-only so i don't know the exact values. When zooming out of the "zoom zone" the effect temporarily stops.
- The effect completely stops after a while of being out of the chunk-"zone". I.e. reentering the "zone" won't re-trigger it. Though it can happen more than one time per play-session.
- There is no related log output.
Code: Select all
0.012 System info: [CPU: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz, 8 cores, RAM: 19387/32606 MB, page: 20185/48606 MB, virtual: 111/8388607 MB, extended virtual: 0 MB]
0.013 Display options: [FullScreen: 0] [VSync: 0] [UIScale: custom (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
0.016 Available displays: 1
0.016 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4000 {0x8000005, [0,0], 1920x1200, 32bit, 60Hz}
0.076 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_43.dll
0.086 Initialised Direct3D[0]: Intel(R) HD Graphics 4000; id: 8086-0166; driver: nvumdshimx.dll 10.18.13.5560
0.086 D3D Feature Level: 11.0, DXGI 1.2+, SwapChain: 1,discard,-,-,none
0.087 BGR 565 Supported: Yes
0.087 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.193 Desktop composition is active.
0.193 Graphics settings preset: medium-with-low-vram
0.194 Dedicated video memory size 96 MB
0.194 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality]
0.195 [Max load threads: 32] [Max texture size: 4096] [Tex.Stream.: 1] [Rotation quality: low] [Color: 32bit]