Examples:
* MacBook Pro (2014/2015?) on Mojave
* GUI scale was set to 75% automatically; I bumped it back up to 100%.
* Not all zoom levels show jagged edges.
* More zoom levels show jagged edges when more turrets are on screen.
* Does not happen with single turrets or a well-separated pair (ranges overlap but do not cover the other turret).
* The grid of filled-in "pixels" seems to be stationary.
* Can be smooth or rasterized at the same zoom level depending on where the map is panned.
Details:[posila] [0.17.9] Turret range overlay in map is jagged at some zoom levels
-
- Burner Inserter
- Posts: 5
- Joined: Thu Feb 28, 2019 5:21 am
- Contact:
Re: [0.17.9] Turret range overlay in map is jagged at some zoom levels
Thanks for the report.
Please post also Factorio log from
Please post also Factorio log from
Code: Select all
~/Library/Application Support/factorio/factorio-current.log
- BlueTemplar
- Smart Inserter
- Posts: 3170
- Joined: Fri Jun 08, 2018 2:16 pm
- Contact:
Re: [0.17.9] Turret range overlay in map is jagged at some zoom levels
Which is more accurate in practice - jagged or not jagged ?
EDIT : Remember M.A.X. ?
IIRC you could only fire on an enemy if his tile was >50% in your range disk...
https://www.maxr.org/
EDIT : Remember M.A.X. ?
IIRC you could only fire on an enemy if his tile was >50% in your range disk...
https://www.maxr.org/
BobDiggity (mod-scenario-pack)
-
- Burner Inserter
- Posts: 5
- Joined: Thu Feb 28, 2019 5:21 am
- Contact:
Re: [0.17.9] Turret range overlay in map is jagged at some zoom levels
posila wrote: ↑Mon Mar 11, 2019 12:55 pm Thanks for the report.
Please post also Factorio log fromCode: Select all
~/Library/Application Support/factorio/factorio-current.log
Re: [posila] [0.17.9] Turret range overlay in map is jagged at some zoom levels
Thanks for the report.
It's a bug in macOS Intel shader compiler - it doesn't align structures in uniform buffer as specified.
We found a workaround and added it to 0.17.50
It's a bug in macOS Intel shader compiler - it doesn't align structures in uniform buffer as specified.
We found a workaround and added it to 0.17.50
-
- Inserter
- Posts: 30
- Joined: Tue Mar 12, 2019 4:50 am
- Contact:
Re: [posila] [0.17.9] Turret range overlay in map is jagged at some zoom levels
After this change on .50 limited arcs of turrets render jagged at some zoom levels on Radeon R9 270 (Windows 10)
Re: [posila] [0.17.9] Turret range overlay in map is jagged at some zoom levels
Hello, please post your log.DBotThePony wrote: ↑Sat Jun 22, 2019 8:41 am After this change on .50 limited arcs of turrets render jagged at some zoom levels on Radeon R9 270 (Windows 10)
Press Win + R, type in %APPDATA%\Factorio and click OK. File Explorer should open and you should see file called factorio-current.log.
Re: [posila] [0.17.9] Turret range overlay in map is jagged at some zoom levels
Thanks for the report.DBotThePony wrote: ↑Sat Jun 22, 2019 8:41 am After this change on .50 limited arcs of turrets render jagged at some zoom levels on Radeon R9 270 (Windows 10)
Fixed for 0.17.51