[posila] [0.17.9] Turret range overlay in map is jagged at some zoom levels

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elendiastarman
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[posila] [0.17.9] Turret range overlay in map is jagged at some zoom levels

Post by elendiastarman »

Examples:
Screen Shot 2019-03-09 at 2.39.54 PM.png
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Screen Shot 2019-03-09 at 2.59.16 PM.png (614.58 KiB) Viewed 4708 times
Screen Shot 2019-03-09 at 3.10.46 PM.png
Screen Shot 2019-03-09 at 3.10.46 PM.png (32.88 KiB) Viewed 4706 times
Screen Shot 2019-03-09 at 3.11.04 PM.png
Screen Shot 2019-03-09 at 3.11.04 PM.png (41.43 KiB) Viewed 4706 times
Screen Shot 2019-03-09 at 3.11.24 PM.png
Screen Shot 2019-03-09 at 3.11.24 PM.png (30.31 KiB) Viewed 4706 times
Details:
* MacBook Pro (2014/2015?) on Mojave
* GUI scale was set to 75% automatically; I bumped it back up to 100%.
* Not all zoom levels show jagged edges.
* More zoom levels show jagged edges when more turrets are on screen.
* Does not happen with single turrets or a well-separated pair (ranges overlap but do not cover the other turret).
* The grid of filled-in "pixels" seems to be stationary.
* Can be smooth or rasterized at the same zoom level depending on where the map is panned.

posila
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Re: [0.17.9] Turret range overlay in map is jagged at some zoom levels

Post by posila »

Thanks for the report.
Please post also Factorio log from

Code: Select all

~/Library/Application Support/factorio/factorio-current.log

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BlueTemplar
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Re: [0.17.9] Turret range overlay in map is jagged at some zoom levels

Post by BlueTemplar »

Which is more accurate in practice - jagged or not jagged ?

EDIT : Remember M.A.X. ?
Image
IIRC you could only fire on an enemy if his tile was >50% in your range disk...
https://www.maxr.org/
BobDiggity (mod-scenario-pack)

elendiastarman
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Re: [0.17.9] Turret range overlay in map is jagged at some zoom levels

Post by elendiastarman »

posila wrote:
Mon Mar 11, 2019 12:55 pm
Thanks for the report.
Please post also Factorio log from

Code: Select all

~/Library/Application Support/factorio/factorio-current.log
factorio-current.log
(8.04 KiB) Downloaded 192 times

posila
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Re: [posila] [0.17.9] Turret range overlay in map is jagged at some zoom levels

Post by posila »

Thanks for the report.
It's a bug in macOS Intel shader compiler - it doesn't align structures in uniform buffer as specified.
We found a workaround and added it to 0.17.50

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Re: [posila] [0.17.9] Turret range overlay in map is jagged at some zoom levels

Post by DBotThePony »

After this change on .50 limited arcs of turrets render jagged at some zoom levels on Radeon R9 270 (Windows 10)
factorio_15-41-10-4497dea.png
factorio_15-41-10-4497dea.png (28.16 KiB) Viewed 4306 times
factorio_15-41-03-3e7912c.png
factorio_15-41-03-3e7912c.png (31.71 KiB) Viewed 4306 times

posila
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Re: [posila] [0.17.9] Turret range overlay in map is jagged at some zoom levels

Post by posila »

DBotThePony wrote:
Sat Jun 22, 2019 8:41 am
After this change on .50 limited arcs of turrets render jagged at some zoom levels on Radeon R9 270 (Windows 10)
Hello, please post your log.
Press Win + R, type in %APPDATA%\Factorio and click OK. File Explorer should open and you should see file called factorio-current.log.

posila
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Re: [posila] [0.17.9] Turret range overlay in map is jagged at some zoom levels

Post by posila »

DBotThePony wrote:
Sat Jun 22, 2019 8:41 am
After this change on .50 limited arcs of turrets render jagged at some zoom levels on Radeon R9 270 (Windows 10)
Thanks for the report.
Fixed for 0.17.51

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