[Rseding91] [0.17.34] Blueprint corruption of splitters (and other entities)

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mrvn
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[Rseding91] [0.17.34] Blueprint corruption of splitters (and other entities)

Post by mrvn »

I just made a blueprint from a previous game and now trying to build it. But the splitters are placed with 1 tile offset:
The attachment bug-blueprint2.png is no longer available
bug-blueprint.png
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The mods are too large to upload but it's the SeaBlock 0.3.4 modpack from the forum with some QoL mods added (squeakthrough might be relevant since I've added that recenty). If needed I can upload the full set in chunks.

What bugs me is that the blueprint editor shows everything right but when in hand the splitters already look slightly offset to where they should be. Placing it then move them a whole tile over.

Note: I've seen this happen with other entities like Flare stacks. If an entity has the bug all of it in the blueprint do.

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bug-blueprint2.png
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mrvn
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Re: [0.17.34] Blueprint corruption of splitters (and other entities)

Post by mrvn »

Fixing the splitter (and boilers) and making a fresh blueprint in the current game results in this:



Looks the same but actually works. Hope comparing the two helps.

gleard
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Re: [0.17.34] Blueprint corruption of splitters (and other entities)

Post by gleard »

My report, that I submitted recently, describes a problem that looks very, very similar to this one. I didn't find this report before posting mine because I was searching for something related to rails as well as blueprints (and now I just accidentally found this by just skimming through bug reports forum).
Did your initial arrangement have any rails (or other entities aligned to 2x2 grid) that you filtered out of blueprint before exporting it to string?

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Re: [0.17.34] Blueprint corruption of splitters (and other entities)

Post by kovarex »

Since it is probably related, I'm also assigning it to rseding.

Rseding91
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Re: [Rseding91] [0.17.34] Blueprint corruption of splitters (and other entities)

Post by Rseding91 »

Thanks for the report. It's now fixed for the next version of 0.17.
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