Version 2.0.15

Information about releases and roadmap.
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FactorioBot
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Version 2.0.15

Post by FactorioBot »

Minor Features
  • Cars and tanks will auto-refuel. (118247)
  • Relation between offshore pump and fluid tiles added to Factoriopedia.
  • Statistic GUI precision is preserved across instances.
  • [space-age] Space platforms can be built with quality starter packs. (118376)
Changes
  • Increased spidertron walking sound volume.
  • Using the "craft all" hotkey on free recipes queues 1 stack of the results. (118319)
  • Changed the simulated mouse cursor appearance to match the system default on macOS.
  • [space-age] Added pollution value to heating tower.
  • [space-age] Show recycler output arrow in "Alt-mode". (119176)
  • Display panels set to "Show in chart" with no icon now hide the default icon until hovered. (116844)
  • Removed support for 8 bit audio depth.
  • Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations.
Bugfixes
  • Fixed IME Pad input not working on screens with visible simulations. (116118)
  • Fixed that the browse-games GUI header labels were not clickable. (117697)
  • Fixed that kills with chained effects did not count towards statistics or achievements. (118420)
  • Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes. (118386)
  • Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open.
  • Fixed a crash when rendering display panel text after loading a save file. (119071)
  • Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor. (118847)
  • Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint. (116456)
  • Fixed cargo pod with satellite not despawning after launching to orbit. (118913)
  • Fixed a crash when teleporting a crafting machine ghost with fluid connections. (118607)
  • Fixed that space platforms would try to build/upgrade/deconstruct/repair other forces entities. (119089)
  • Fixed that the production GUI title wouldn't update when viewing different planets. (119174)
  • Fixed that starting territories on Vulcanus could be merged into one more frequently than expected. (117525)
  • Fixed that platform requests satisfied wait conditions could be stuck when the platform had unfulfilled ghost item requests. (119179)
  • Fixed that space platforms didn't fulfill remote item delivery requests if the target slot was already occupied with the same item. (119179)
  • Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. (118071)
  • Fixed a crash when drawing spidertrons on the map if selected_minimap_representation wasn't defined. (117889)
  • Fixed shattered planet achievements being incorrectly awarded when traveling backwards in a paused platform. (119178)
  • Fixed that remote view while in the map editor did not ignore fog of war. (119152)
  • Fixed a crash when using LuaEquipmentGrid::take_all() when the grid contained ghosts. (118730)
  • Fixed that belt immunity equipment didn't use less power at higher qualities like it said it did. (118722)
  • Fixed that several specific-item producing entities could not be specifically filtered in the deconstruction planner. (118089, 118297, 116477)
  • Fixed LuaEntity::max_health was returning incorrect values for entities with health affected by evolution factor. (118626)
  • Fixed fast replacing loaders would not preserve filter mode. (119559)
  • Fixed that heating towers and nuclear reactors were fast-replaceable with each other. (118560)
  • Fixed rail curves making a blueprint's default snapping grid unnecessarily large. (116603)
  • Removed long delay at start when no audio devices are found. (117795)
  • Fixed that result_is_always_fresh was ignored for hand crafting. (119705)
  • Maybe fixed crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.
  • Fixed that removing cargo bays while the inventory limit was in place did not work correctly. (118132)
  • Fixed that inserters could get stuck loading cargo wagons in some cases. (119636)
  • Fixed spoiled items in filtered slots of inventory would not get ejected to unfiltered slots when sorting inventory. (119743)
  • Fixed a crash when removing equipment that was in equipment ghosts. (119207)
  • Fixed a crash when migrating a fluid box from one that joins with a fluid segment to one that does not.
  • Fixed endlessly pending asteroid collector calculation when navigation was not changed (119125)
  • Fixed modded spider vehicles being selectable with Spidertron Remote when selectable_in_game property was false.
  • Fixed copying settings from inserter to assembler could raise error sound even when circuit conditions were changed. (118520)
  • Fixed that some color signals were not given lamp color. (118710)
  • Fixed that recipe parameter would not allow productivity effect. (118790)
  • Fixed that new filters set by LuaLogisticSection::filters would not propagate to other sections under the same group. (118427)
  • Fixed that sync-mods-with-save did not show load-save as an option. (119038)
  • Fixed captive biter spawner was able to connect to logistic network. (119492)
  • Fixed that clearing assembler recipe would not clear invalid item requests. (119347)
  • Fixed a crash when trying to drag temporary schedule record for a constantly retriggering interrupt. (119233)
  • Fixed asteroid collector description not listing minimum energy consumption. (118962)
  • Fixed recycling time of recipes with default crafting time was twice as long. (118900)
  • Fixed space platforms and cargo landing pads losing items when merging forces. (117877)
  • Fixed that item pickup requests weren't invalidated after making an automatic trash request. (118276)
  • Fixed environmental sounds needlessly reloading when entering/leaving remote view. (117910)
  • Fixed rough ice thawing to volcanic tiles. (119177)
Modding
  • [space-age] Changed territory noise expressions coordinate system from chunk-based to tile-based.
  • Added option to surface.pollute() for recording the pollution change in statistics.
  • Fixed on_entity_damaged.source not behaving according to the 2.0 specification.
Scripting
  • Added connection_type and linked_connection_id to LuaFluidboxPrototype::pipe_connections.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
robot256
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Re: Version 2.0.15

Post by robot256 »

Glad to see connection_type added to PipeConnectionDefinition! Guess we still have to wait a bit for connection_category_mask to be exposed (viewtopic.php?f=28&t=116057)
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Re: Version 2.0.15

Post by scarhoof »

Glad to see we can use Quality starter packs for space platforms. Will the rest of the things for space be updated with better weight and/or HP ratios for higher quality? I'd love to see a legendary space platform constructed of entirely legendary materials (including platform foundation that has some tangible benefit.
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Re: Version 2.0.15

Post by StoneLegion »

minor feature for cars and tanks auto fueling?
more like life changing! :D

Thank you! Please keep up the QOL updates!
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Re: Version 2.0.15

Post by Merssedes »

Is option to disable smart belt placing back?

UPD: Looks like it ^_^
Last edited by Merssedes on Mon Nov 11, 2024 8:13 pm, edited 1 time in total.
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Re: Version 2.0.15

Post by MechBFP »

StoneLegion wrote: Tue Nov 05, 2024 5:58 pm minor feature for cars and tanks auto fueling?
more like life changing! :D

Thank you! Please keep up the QOL updates!
I had assumed this WAS always the behaviour. I am glad I didn’t waste all my fuel before finding out… lol.
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Re: Version 2.0.15

Post by Pirate_Rance »

Glad to see 118376 resolved but does this also fix tiles of quality not working? not just the starter? as it references it just gives normal tiles for the starter instead of quality. but do the quality tiles sent manually work now?
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Re: Version 2.0.15

Post by plexpt »

3643.122 Info AppManager.cpp:290: Saving to _autosave3 (non-blocking).
3643.160 Info AsyncScenarioSaver.cpp:162: Saving process PID: 728505
3670.939 Error ChildProcessAgent.cpp:63: Child 728505 was terminated by signal 9
3670.958 Error Util.cpp:81: Attempting to create notice box in headless mode. Message: 'Saving process crashed.'
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riking
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Re: Version 2.0.15

Post by riking »

@Pirate_Rance: The save format for terrain tiles is necessarily highly compressed, and currently there's no space to store qualities. It likely won't change until the save format is next overhauled.
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Re: Version 2.0.15

Post by Stargateur »

Pirate_Rance wrote: Tue Nov 05, 2024 6:49 pm Glad to see 118376 resolved but does this also fix tiles of quality not working? not just the starter? as it references it just gives normal tiles for the starter instead of quality. but do the quality tiles sent manually work now?
I think, they say all tile loose quality when placed and they will not change that.
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Re: Version 2.0.15

Post by EustaceCS »

Stargateur wrote: Wed Nov 06, 2024 1:25 am
Pirate_Rance wrote: Tue Nov 05, 2024 6:49 pm Glad to see 118376 resolved but does this also fix tiles of quality not working? not just the starter? as it references it just gives normal tiles for the starter instead of quality. but do the quality tiles sent manually work now?
I think, they say all tile loose quality when placed and they will not change that.
Yup, I remember it being said officially some time ago. Relatively recently (but before that bug report). ALL place'able terrain affected, not just space platform's tiles.
Hmmmmmmmmmmmmmm, it's one of VERY few means for reducing Quality of resources available...
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riking
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Re: Version 2.0.15

Post by riking »

Just speed module your recycler to reduce quality :-)
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mrchuw
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Re: Version 2.0.15

Post by mrchuw »

And here I am waiting for LuaPlayer::blueprints to give the blueprint/book name, description, and the index in the library.
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Re: Version 2.0.15

Post by ChefOfRamen »

Any idea why I'm not seeing this version on Steam? I'm still getting 2.0.14.
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Re: Version 2.0.15

Post by boskid »

ChefOfRamen wrote: Thu Nov 07, 2024 6:12 pm Any idea why I'm not seeing this version on Steam? I'm still getting 2.0.14.
Because it is still in the `experimental` branch which you can opt-in by selecting it in "Properties..." -> "Betas"
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Re: Version 2.0.15

Post by Pirate_Rance »

Stargateur wrote: Wed Nov 06, 2024 1:25 am
Pirate_Rance wrote: Tue Nov 05, 2024 6:49 pm Glad to see 118376 resolved but does this also fix tiles of quality not working? not just the starter? as it references it just gives normal tiles for the starter instead of quality. but do the quality tiles sent manually work now?
I think, they say all tile loose quality when placed and they will not change that.
Just saw this now

The issue is the space platform will NOT place non normal space platform.
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Re: Version 2.0.15

Post by Upgrayedd »

Statistic GUI precision is preserved across instances.
Buddha's name be praised! That had been annoying me for so long! Thanks for fixing it.
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Re: Version 2.0.15

Post by Tsdfab »

FactorioBot wrote: Tue Nov 05, 2024 4:56 pm [*]Fixed space platforms and cargo landing pads losing items when merging forces.
Seriously I thought I was losing my mind when this happened, I didn't even know it was an actual bug, I knew I had dropped that shit off my space platform where the hell did it go????
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