Hi, here's a bug I think I found when using different forces.
Issue: when merging forces, spaceship hubs don't account for connected cargo bays increasing their inventory size for a split second, resulting in inventories being trimmed and items lost during the process.
Expected behavior: account for increased storage capacity from cargo bays throughout the merge forces process, to avoid inventories losing items
Steps to reproduce:
1. create another force, i.e. "test"
2. build a spaceship with cargo bays to increase its storage capacity
3. fill storage
4. merge force "test" into "player"
5. spaceship's inventory has been trimmed
Attached to this topic there's a save with already minimal setup to reproduce the issue.
Cheers
[Genhis][2.0.11] LuaGame::merge_forces causes inventory losses in space platforms
[Genhis][2.0.11] LuaGame::merge_forces causes inventory losses in space platforms
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- merge_forces_loses_storage.zip
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Re: [2.0.11] LuaGame::merge_forces causes inventory losses in space platforms
I suspect it will be caused by entity force changes causing cargo bays to temporarily disconnect from the hub due to force difference and that removes items that are above the hub capacity.
Re: [Genhis][2.0.11] LuaGame::merge_forces causes inventory losses in space platforms
Thanks for the report, this is fixed for the next release.