- Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. (126753)
- Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid).
- Fixed equipment grid ghost interaction for entities that move in some cases. (122313)
- Fixed a crash when named logistic sections are removed when entities are removed due to mod removal. (127444)
- Fixed that finite infinite levels would show wrong in the technology GUI in some cases. (125586)
- Fixed that display panel text wasn't parametrisable by blueprint parametrisation. (119866)
- Fixed that switching to remote view while shooting would keep shooting. (125299)
- Fixed consistency issue related to downgrading blueprints that contain assemblers that when downgraded can no longer craft the recipe. (127413)
- Fixed trains station tutorial would crash when adding a schedule record. (127447)
- Fixed that space platform hubs would not auto-trash items correctly. (127244)
- Fixed a crash when asteroid collector tried to mine an unminable asteroid chunk.
- Fixed migrating logistic containers into storage chest could leave them inconsistent. (127490)
- Fixed that fusion generators were highly sensitive to entity update order. (122346)
- Fixed that rockets might not launch if there were manual filled rockets and multiple platforms wanting the same items with at least 1 being full. (127474)
- Fixed a crash related to drag building ghost belts and script reviving entities. (127015)
- Fixed a crash when upgrade-reviving ghost entities that have gui open. (127507)
- Fixed a proxy container attached to mining drill module inventory would not wake up inserters when modules are inserted or removed. (127550)
- Fixed display panel text was not showing up on screenshots. (127545)
- Fixed selector combinator gui was showing input value in the output count signal slot. (127556)
- Fixed following robots lifetime modifier was not working with fractions. (127558)
- Fixed demolishers were unable to destroy open gates. (127517)
- Fixed spoil to trigger was not spawning correct amount of entities.
- Agricultural Tower soil fertility visualisations now renders "growable with different soil" even when acceptable tile is covered by deconstructible tile (127291)
- When placing growable tile, Agricultural tower growing spot is highlighted even in a case where tile is placeable as replacement of non-growable tile (e.g. overgrowth soil on landfilled apt wetland tile)
- Fixed a crash and some other zoom-related problems if the window size is exceptionally large. (127535)
- Fixed items on splitters were changing sides when rotating. (119271)
- Fixed decider combinator gui conditions highlighting. (120624)
- Fixed blueprints being able to rotate entites that are not rotatable based on their prototypes (127223)
- Fixed that blueprint building parametrisation gui didn't accept unit postfixes and formulas. (126397)
- Fixed that blueprint parametrisation number value edit didn't accept unit postfixes and formulas.
- Fixed wire distance checks when entity uses rotated selection boxes. (121546)
- Fixed deconstruction planner with quality entities selected would not show quality on the icon. (126313)
- Fixed modded technologies with finite amount of levels could fail to show levels info. (125350)
- Fixed that blueprint parametrisation was able to change number in a storage chest filter. (126347)
- Added more context to blueprint parameters in trains. (120227)
- Fixed changing space platform hub's inventory bar was not waking up input inserters. (127594)
- Fixed pipe connection sprites of some machines not working together with storage tanks and pumps. (121463)
- Fixed tooltip for recipe parameters to not show "made in". (127580)
- Fixed lamps with color set by control behavior would not use color for one tick after loading a save. (127449)
- Fixed cutscenes would reset player zoom level when finishing. (117862)
- Fixed some tooltip lines would clip outside the tooltip frame. (125053)
- Fixed that the character would keep mining when entering remote view. (126904)
- Changed working_visualisations to enforce that the provided array is contiguous.
- Added FluidBoxPrototype::volume_reservation_fraction.
- Added ExplosionPrototype::delay and ExplosionPrototype::delay_deviation for adding an artificial delay to an explosion effect.
- Added ExplosionPrototype::explosion_effect which triggers after the delay has passed instead of when the explosion entity is created as with EntityPrototype::created_effect.
- Added TechnologyPrototype::show_levels_info.
- LuaEntity::infinity_inventory_filters and remove_unfiltered_items now support infinity-cargo-wagon.
- LuaControl::walking_state now reads and writes spider-vehicle walking state if the player is driving one.
- Added LuaEntity::cargo_pod_origin which stores which station entity the pod departed from. (Migrated existing pods from before this version do NOT retroactively gain this information)
- Added 'spoil-result' and 'plant-result' filter to ItemPrototypeFilters.