[boskid][2.0.39] Crash loading save (BlueprintEntities check -> AssemblingMachine check)

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PedroBoomin
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[boskid][2.0.39] Crash loading save (BlueprintEntities check -> AssemblingMachine check)

Post by PedroBoomin »

Any game save with Map version 2.0.39-1 is failing to start for me and all backup saves are not working either.
03-12-2025, 02-18-00.png
03-12-2025, 02-18-00.png (1.85 MiB) Viewed 420 times
Please see attached game files and current log.
Attachments
mod-list.json
(289 Bytes) Downloaded 20 times
factorio-dump-previous.dmp
(912.27 KiB) Downloaded 20 times
factorio-dump-current.dmp
(852.05 KiB) Downloaded 20 times
factorio-current.log
(12.69 KiB) Downloaded 27 times
_autosave3.zip
(22.24 MiB) Downloaded 24 times
_autosave2.zip
(22.21 MiB) Downloaded 15 times
_autosave1.zip
(22.26 MiB) Downloaded 13 times
Matt_Pete.zip
(22.28 MiB) Downloaded 10 times
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boskid
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Re: [2.0.39] Crash loading save (BlueprintEntities check -> AssemblingMachine check)

Post by boskid »

For now a workaround for you to keep playing those save files is to load them in a prototype changed mode which seems to be able to fix the save. To load a save file in prototype changed mode, when in the "Load game" menu, select a save file but hold Control key while pressing "Load".

-- edit:

I managed to reproduce the issue. In this case the issue was that at some point you probably create a blueprint with assembler-2 that was set to produce rocket fuel but then this blueprint got downgraded and assembler-2 turned into assembler-1. Issue is that assembler-1 does not provide pipes while the rocket-fuel recipe was still set making this assembler in the blueprint inconsistent and as such the game correctly detected issue and failed. Prototype changed mode fixes this by checking if assembler can craft the recipe it has and if not, the recipe is cleared.
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boskid
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Re: [boskid][2.0.39] Crash loading save (BlueprintEntities check -> AssemblingMachine check)

Post by boskid »

Thanks for the report. Issue is now fixed for 2.0.42.
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