[boskid][2.0.39] Crash loading save (BlueprintEntities check -> AssemblingMachine check)
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[boskid][2.0.39] Crash loading save (BlueprintEntities check -> AssemblingMachine check)
Any game save with Map version 2.0.39-1 is failing to start for me and all backup saves are not working either.
Please see attached game files and current log.- Attachments
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- mod-list.json
- (289 Bytes) Downloaded 20 times
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- factorio-dump-previous.dmp
- (912.27 KiB) Downloaded 20 times
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- factorio-dump-current.dmp
- (852.05 KiB) Downloaded 20 times
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- factorio-current.log
- (12.69 KiB) Downloaded 27 times
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- _autosave3.zip
- (22.24 MiB) Downloaded 24 times
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- _autosave2.zip
- (22.21 MiB) Downloaded 15 times
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- _autosave1.zip
- (22.26 MiB) Downloaded 13 times
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- Matt_Pete.zip
- (22.28 MiB) Downloaded 10 times
Re: [2.0.39] Crash loading save (BlueprintEntities check -> AssemblingMachine check)
For now a workaround for you to keep playing those save files is to load them in a prototype changed mode which seems to be able to fix the save. To load a save file in prototype changed mode, when in the "Load game" menu, select a save file but hold Control key while pressing "Load".
-- edit:
I managed to reproduce the issue. In this case the issue was that at some point you probably create a blueprint with assembler-2 that was set to produce rocket fuel but then this blueprint got downgraded and assembler-2 turned into assembler-1. Issue is that assembler-1 does not provide pipes while the rocket-fuel recipe was still set making this assembler in the blueprint inconsistent and as such the game correctly detected issue and failed. Prototype changed mode fixes this by checking if assembler can craft the recipe it has and if not, the recipe is cleared.
-- edit:
I managed to reproduce the issue. In this case the issue was that at some point you probably create a blueprint with assembler-2 that was set to produce rocket fuel but then this blueprint got downgraded and assembler-2 turned into assembler-1. Issue is that assembler-1 does not provide pipes while the rocket-fuel recipe was still set making this assembler in the blueprint inconsistent and as such the game correctly detected issue and failed. Prototype changed mode fixes this by checking if assembler can craft the recipe it has and if not, the recipe is cleared.
Re: [boskid][2.0.39] Crash loading save (BlueprintEntities check -> AssemblingMachine check)
Thanks for the report. Issue is now fixed for 2.0.42.