[boskid][2.0.41] Crash when placing a belt after a splitter (Entity::getSelectionBox)

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mauvs30
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[boskid][2.0.41] Crash when placing a belt after a splitter (Entity::getSelectionBox)

Post by mauvs30 »

Hi, first of all awesome game, I've put in like 500+ hours and will play many many more.

I don't know why it happened and can't reproduce it, but I'm reporting either way because the error message said to upload the log here :)

I was finishing the steel lanes and placed a splitter and then a belt after that and got the crash.

More context that might be useful:
I have a browser with some tabs and a twitch stream running in the background, no other cpu intensive process that I'm aware.
I have the base game without the DLC, want to feel like I beat the game properly before playing space age.

Uploaded my latest save file, the latest autosave file, the factorio-current.log and a summary system information that Steam provides.

Let me know if I can help with anything else.
Attachments
_autosave1.zip
(4.16 MiB) Downloaded 8 times
steam system information.txt
(2.69 KiB) Downloaded 7 times
factorio-current.log
(16.65 KiB) Downloaded 12 times
5.3.zip
(3.5 MiB) Downloaded 5 times
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boskid
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Re: [boskid][2.0.41] Crash when placing a belt after a splitter (Entity::getSelectionBox)

Post by boskid »

Thanks for the report. I think i managed to find reproduction of your crash (it was placing different tier of entity over entity ghost while the entity ghost gui was open) and with Rseding's help we fixed the issue. It will be fixed in 2.0.42.
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