Version 2.0.14

Information about releases and roadmap.
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FactorioBot
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Version 2.0.14

Post by FactorioBot »

Changes
  • [space-age] Changed self-recycling recipe statistics to be ignored in production graph.
  • Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolution (affects base game biter sprites).
  • Changed cargo landing pad mining time to 1.
  • Moved the mods GUI search to be with the content it is searching.
  • Added linear interpolation method (used by default now) for audio resampling when playback speed is changed. (116936)
  • Added an option to disable animated ghosts to aid performance on integrated GPUs. (116304)
  • [space-age] Added a confirmation box when deleting space platforms.
Bugfixes
  • Fixed that having multiple key bindings could cause some keys to get stuck. (118498)
  • Fixed that it wasn't possible to parametrised item filter to any quality. (118272)
  • Fixed a crash when killing segmented units attached to a segmented controller. (118639)
  • Fixed that tank logistic trash slots did not work correctly when using roboports in the tank. (118235)
  • Fixed that shortcuts marked as not toggleable still allowed being toggled. (115015)
  • Fixed that lua shortcuts ignored unavailable_until_unlocked. (117464)
  • Fixed that teleporting certain entities would delete their fluid contents. (117719)
  • Fixed that the reactor GUI temperature would flicker when the temperature was < 100 degrees. (118121)
  • Fixed that some errors related to prototypes would report coming from the wrong prototype. (118703)
  • Fixed that copying spider vehicle settings between spiders of different quality did not work correctly. (118711)
  • Fixed that pumps would pull fluid from internal machine buffers instead of the connected fluid segment. (118688)
  • Fixed that mods were able to create item stacks without quality which crashed the game. (118677)
  • Fixed rocket silo requesting more items even if another rocket wasn't ready yet. (118163)
  • Fixed incorrect lightning protection visualisation in some cases where shorter range attractor is close to longer ranged one (117751)
  • Fixed vehicle sounds not playing in some menu simulations. (117674)
  • Fixed a crash when reading repair state of a character not assigned to a player. (118767)
  • Fixed asteroid collector navigation not generating in time when a straight platform edge is aligned with chunk border, which caused a crash. (118050)
  • Fixed consistency issue when removing a turret that was connected to logistic network. (117498)
  • Fixed a crash when prototype data changes and roboports are requesting specific robots. (117618)
  • Fixed combinators could get stuck after cancelling deconstruction order. (118748)
  • Fixed a crash when fast-replacing not-a-heat-interface entity with a heat interface. (118778)
  • Fixed a crash when trying to recycle blueprint books with contents. (118825)
  • Fixed being able to enter a frozen rocket.
  • Fixed flames not updating on a frozen or deconstructed rocket silo.
  • Fixed a crash when viewing players in the players GUI when they disconnect from the server.
  • Fixed a crash when copy-pasting settings from an assembling machine to a logistic chest that did not support requests. (118716)
  • Fixed that the space map GUI would not show until you had visited at least 1 other planet. (118865)
  • Fixed loader energy source buffer size computation. (118529)
  • Fixed that tesla turret and tesla gun chain lightning sometimes arced to friendly entities. (118726)
  • Fixed that character_mining_speed_modifier was not handled in latency state.
  • Fixed factoriopedia for space connections would highlight wrong graph series when hovering over slots of spawned asteroids. (118057)
  • Fixed pinning other players did not work correctly. (118939)
  • Fixed demolishers getting disturbed by vehicles and other non-building entities. (117092)
  • Fixed "Get off my lawn" achievement not being awarded when building close to a demolisher. (118420)
  • Fixed a crash when copy-pasting from cars with equipment grids to ghost-cars without equipment grids. (118480)
  • Fixed a crash when showing logistic request tooltip immediately after joining a multiplayer game. (116939)
  • Reverted a fix for train interrupts not being checked when passing a station without conditions (117530) because it crashed the game. (118822)
Modding
  • Combined four ghost tint definitions in UtilityConstants into UtilityConstants::ghost_shader_tint and added UtilityConstants::ghost_shaderless_tint.
  • Added LoaderPrototype::per_lane_filters.
Scripting
  • Added LuaEntity::loader_filter_mode (read/write).
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
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JaJe
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Re: Version 2.0.14

Post by JaJe »

Fixed rocket silo requesting more items even if another rocket wasn't ready yet. (118163)
This is a huge one! Thanks!
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Re: Version 2.0.14

Post by EustaceCS »

FactorioBot wrote: Fri Nov 01, 2024 1:45 pm [*]Added an option to disable animated ghosts to aid performance on integrated GPUs. (116304)
Where?
How do I make these pesky inanimate entities inanimate?

Upd.
Oh.
My hardware is so lousy so "Show animated ghosts" in Graphics settings became disabled on 2.0.14 update application without any effort from my side.
Nice!
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Re: Version 2.0.14

Post by Arjen »

Do you DEV's ever sleep? :D
What a energy in fixing all the bitters?

Keep up the good work! You DEV's are the industry benchmark/ standard in my opinion. Every game studio should perform like you guys.
Big thanks!...
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Re: Version 2.0.14

Post by hachihoshi »

First and foremost: thank you devs for this game and continuous work put towards it :) Also for the space map fix :D

Quick question though - I noticed now that Coal synthesis is now unlocked by... researching Rocket Turret? I saw previously some similar weird things, like iron stick being unblocked by research completly not related to it, so just wondering, if this is same issue, or was it intended.

Third: thanks again! 2.380h and counting!
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Re: Version 2.0.14

Post by ManaUser »

The platform delete confirmation and the ability to turn off animated ghosts should both make some people happy.
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Re: Version 2.0.14

Post by Genhis »

hachihoshi wrote: Fri Nov 01, 2024 4:39 pm Quick question though - I noticed now that Coal synthesis is now unlocked by... researching Rocket Turret? I saw previously some similar weird things, like iron stick being unblocked by research completly not related to it, so just wondering, if this is same issue, or was it intended.
As far as I know, all unlocks are intended to be where they are and some recipes can be unlocked by multiple technologies. Coal synthesis is Gleba research because you can't get coal there which is required for explosives for rocket ammo.
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Re: Version 2.0.14

Post by Maeximus »

Thanks for the great work!

Is it usual to have a delay until it hits steam? Still no update available there.
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Re: Version 2.0.14

Post by Sanqui »

Maeximus wrote: Fri Nov 01, 2024 7:21 pm Thanks for the great work!

Is it usual to have a delay until it hits steam? Still no update available there.
This version is still experimental, you can switch to it in the Steam Betas menu. If it looks good we will probably release it as stable to everybody tomorrow.
ovo
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Re: Version 2.0.14

Post by Maeximus »

Sanqui wrote: Fri Nov 01, 2024 7:26 pm
Maeximus wrote: Fri Nov 01, 2024 7:21 pm Thanks for the great work!

Is it usual to have a delay until it hits steam? Still no update available there.
This version is still experimental, you can switch to it in the Steam Betas menu. If it looks good we will probably release it as stable to everybody tomorrow.
Nice, thanks for the quick reply!
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Re: Version 2.0.14

Post by shelmak.gc@gmail.com »

Confirming the crash when putting a train signal has been solved, thank you guys, I was worried as I was running out of ressources and I could not make new stations due to this issue.
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Re: Version 2.0.14

Post by sitting.duc »

Fixed asteroid collector navigation not generating in time when a straight platform edge is aligned with chunk border, which caused a crash. (118050)
That link does go to #1180500, but the title of that issue is "[hrusa] [2.0.11] Pathfinding from an unmapped starting chunk position"

FWIW, I am still seeing issues with "Computing Navigation" on 2.0.14. It does not crash, but it does not turn green until I build more platform.. But I see there is already a thread for that :D
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Re: Version 2.0.14

Post by Jan5366x »

[space-age] Added a confirmation box when deleting space platforms.
Thanks <3
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Re: Version 2.0.14

Post by Fuersten_Krone »

Hmm…

I've updated from 1.1.110 to 2.0.8, then to 2.0.9 and 2.0.10. Then I purchased, downloaded and installed the Space Age – DLC, which updated the game to 2.0.11.

But since then, the in game updater stopped working. Every time I check manually for updates per [About] → [Check for updates] it says “No new updates available”. But the website states, that version 2.0.14 released.

My workaround is to re–download the installer and install it.


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Installer is from GOG.com
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Re: Version 2.0.14

Post by z498279401 »

Why can't we remotely control Spidertron to release combat drones near the insect nest? Just like modern warfare
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Re: Version 2.0.14

Post by jockeril »

Fuersten_Krone wrote: Sun Nov 03, 2024 9:33 pm Hmm…

I've updated from 1.1.110 to 2.0.8, then to 2.0.9 and 2.0.10. Then I purchased, downloaded and installed the Space Age – DLC, which updated the game to 2.0.11.

But since then, the in game updater stopped working. Every time I check manually for updates per [About] → [Check for updates] it says “No new updates available”. But the website states, that version 2.0.14 released.

My workaround is to re–download the installer and install it.


—————
OS: Linux
Installer is from GOG.com
when you posted this (I think) 2.0.11 was the latest stable and next version after that was still considered 'experimental' - to get those, you need to 'enable experimental updates' in other settings, under settings
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Re: Version 2.0.14

Post by BlueTemplar »

No, 2.0.14 was already stable.
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Re: Version 2.0.14

Post by plexpt »

In 2.0, locale loading is very slow. The same locale is loaded 10 times slower than 1.1
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Re: Version 2.0.14

Post by pioruns »

I had a lot of good time with Factorio, so few days ago I purchased Space Age DLC. Already having great time again. Thank you!
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Re: Version 2.0.14

Post by jockeril »

BlueTemplar wrote: Tue Nov 05, 2024 10:28 am No, 2.0.14 was already stable.
but it was experimental for a bit (isn't that the case with every version first published - that it's marked as experimental at first ?) - could be that he was looking at it then. anyway, this explanation is good for any version, so I fail to understand why you had to add your comment
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