- The train time wait condition number field will be auto-focused when it is opened.
- Moved rocket silo + satellite into the production tab.
- Allowed to use productivity module on nuclear fuel production + nuclear fuel reprocessing.
- Fixed that biters sometimes couldn't pathfind near the edge of generated chunks. (92171)
- Fixed that some saves made in game versions before 1.1.0 could crash on load.
- Fixed camera widget was rendering player's building preview. (92559)
- Fixed synchronizing blueprint library into existing map would sometimes cause crash on loading a save. (92422)
- Fixed that trying to move spidertrons with the remote while in a train in map view could add waypoints to the train. (92448)
- Fixed that "only-in-cursor" didn't work nicely with wire items. (92475)
- Fixed wrong default in collision mask util lib. (92632)
- Fixed that the "Trains" side menu button icon had one train window 1 pixel wider. (92468)
- Fixed entity tooltip would not show up when "Entity tooltip on the side" was disabled and "Entity tooltip delay" was not zero. (92638)
- Fixed that copy pasting power switch entity settings too fast in multiplayer would cut the wire. (92449)
- Fixed crash when fast replacing transport belts in some situations. (92625)
- Fixed that set_[personal, vehicle]_logistic_slot would not update the GUI correctly when setting a duplicate request that would add or remove a row. (92494)
- Fixed that it was possible to build blueprint with overlapping transport belt/wall entities which would trigger the consistency checks, cause desyncs and make saves unloadable.
- Fixed that saves before 1.1 with entities set 'active=false' from script would be stuck disabled. (92704)
- Fixed that ghost fast replacing gates didn't respect the current direction.
- Fixed that ghost rail signal and train stop building didn't follow the same restrictions as normal building.
- Fixed that construction robot trying to revive signal next to other signal would get stuck.
- Fixed a crash when removing a burner energy source from a spider vehicle. (92664)
- Fixed that the apply-upgrade-planner GUI wouldn't scroll when needed. (92443)
- Fixed crash caused by race condition between rendering of camera widget and game view. (92388)
- Fixed electric-energy-interface entity tooltips showing power consumption twice. (92544)
- Fixed that biters would try to attack indestructible vehicles.
- Fixed assigning new content to an existing blueprint with relative grid position would offset the new content inside the blueprint based on world position. (91878)
- Fixed that trains counter could sometimes fail to decrease when train stop is destroyed. (92761)
- Fixed crash in multiplayer when doing undo of mining an entity marked for upgrade and then doing undo of the upgrade selection. (92641)
- Fixed boiler tooltip calculations not taking into account minimum_temperature. (92463)
- Fixed when dragging a belt in line-snapping mode, the the buildability preview tint would be based on cursor position instead of the snapped position. (91687)
- Fixed that entity GUIs could be too small in some locales. (92231)
- Fixed research complete sound sometimes playing after the window is closed. (92190)
- Fixed that building preview buildability (red/green color of preview) didn't correspond with the ghost modifier being pressed.
- Fixed that ghost rail building didn't ignore entities marked for deconstruction.
- Fixed that inserters with custom dropoff vectors would sometimes sleep on the wrong belt lane. (91664)
- Fixed that the lab GUI couldn't properly display a large number of science pack slots. (92830)
- Fixed that failing to read file attributes on Windows would sometimes crash the game. (92819)
- Fixed crash when creating a new map in the map editor while having an outdated blueprint library.
- Fixed that the server might not be able to accept RCON connections if TCP SYN cookies were disabled. (92945)
- Fixed that programmable speaker would not play global sounds in main menu simulations. (92864)
- Fixed that shift-tabbing into a text field didn't select the text. (91718)
- Fixed that you could shift-tab to focus disabled widgets.
- Fixed layouting of rich-text that was wrapped to multiple lines. (91964)
- Fixed force-building blueprints when hovering the mouse over an electric pole. (92996)
- Added 'allow_passengers' EntityPrototype bool for vehicles.
- Added the "linked-belt" entity type.
- Module limitation can be specified alternatively by limitation_blacklist instead of a limitation.
- Added LuaEntityPrototype::allow_passengers read.
- Added LuaEntity::add_autopilot_destination().
- Added LuaEntity::autopilot_destinations read.
- Removed defines.build_check_type.ghost_place.
- Added defines.build_check_type.manual_ghost, script_ghost and blueprint_ghost.
- Added LuaEntity::connect_linked_belts() and LuaEntity::disconnect_linked_belts().
- Added LuaEntity::linked_belt_type read/write.
- Added LuaEntity::linked_belt_neighbour read.