[boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."

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distortions864
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[boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."

Post by distortions864 »

Seems to crash when mining a belt, probably related to scenario script.
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Re: [1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: Trying to use common update context during threaded update"

Post by distortions864 »

If it is related to the scenario script, the related GitHub is available here:
https://github.com/Distortions81/M45-Factorio-Lua
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Re: [1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: Trying to use common update context during threaded update"

Post by boskid »

Do you have any steps to reproduce this crash from given autosave or from clean state?

From this stack trace i see there is nothing special so only reasonable way to crash would be to have inconsistent game state, which could happen due to ghost of some entities overlapping real entities. I know of at least one bug that is able to create overlapping ghosts but i need to know if this is the same one (assuming this is due to overlapping ghost)
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Re: [1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: Trying to use common update context during threaded update"

Post by distortions864 »

I'll look into it, it happened on a public multiplayer server.
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Re: [boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."

Post by distortions864 »

We reproduced it with boskid.
In my defense, I did actually ask... before resorting to such a horrible hack.
viewtopic.php?f=6&t=48718
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Re: [boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."

Post by boskid »

Ok, crash with transport lines is now fixed for 1.1.6.

My suggestion is however to not use your teleport hack anyway as it has multiple other issues that i noticed: fast replacing belt will loose content, same issue happens when fast replacing chests (whole chest content will be deleted). There are also desyncs possible when fast replacing corner transport belts.
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