[boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."
- distortions864
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[boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."
Seems to crash when mining a belt, probably related to scenario script.
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- factorio-current.log
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- _autosave59.zip
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- distortions864
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Re: [1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: Trying to use common update context during threaded update"
If it is related to the scenario script, the related GitHub is available here:
https://github.com/Distortions81/M45-Factorio-Lua
https://github.com/Distortions81/M45-Factorio-Lua
M45 Science: A Factorio Community since 2017! https://m45sci.xyz/
Re: [1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: Trying to use common update context during threaded update"
Do you have any steps to reproduce this crash from given autosave or from clean state?
From this stack trace i see there is nothing special so only reasonable way to crash would be to have inconsistent game state, which could happen due to ghost of some entities overlapping real entities. I know of at least one bug that is able to create overlapping ghosts but i need to know if this is the same one (assuming this is due to overlapping ghost)
From this stack trace i see there is nothing special so only reasonable way to crash would be to have inconsistent game state, which could happen due to ghost of some entities overlapping real entities. I know of at least one bug that is able to create overlapping ghosts but i need to know if this is the same one (assuming this is due to overlapping ghost)
- distortions864
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Re: [1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: Trying to use common update context during threaded update"
I'll look into it, it happened on a public multiplayer server.
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- distortions864
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Re: [boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."
We reproduced it with boskid.
In my defense, I did actually ask... before resorting to such a horrible hack.
viewtopic.php?f=6&t=48718
In my defense, I did actually ask... before resorting to such a horrible hack.
viewtopic.php?f=6&t=48718
M45 Science: A Factorio Community since 2017! https://m45sci.xyz/
Re: [boskid][1.1.5] Crash: "Error TransportLineUpdateContext.cpp:29: ..."
Ok, crash with transport lines is now fixed for 1.1.6.
My suggestion is however to not use your teleport hack anyway as it has multiple other issues that i noticed: fast replacing belt will loose content, same issue happens when fast replacing chests (whole chest content will be deleted). There are also desyncs possible when fast replacing corner transport belts.
My suggestion is however to not use your teleport hack anyway as it has multiple other issues that i noticed: fast replacing belt will loose content, same issue happens when fast replacing chests (whole chest content will be deleted). There are also desyncs possible when fast replacing corner transport belts.