Changes
- Added /permissions reset to reset all permissions to default.
- Steam and water content of fuild wagons are now shown separately in locomotive tooltip.
- Removed the "minimum chunks between new bases" map generation setting because it wasn't doing anything.
- Re-added custom /color support through /color r g b a.
- PvP: Added a biter easing option to prevent excessively large bases close to team starting areas.
Bugfixes
- Fixed crash when building rails while a train is currently reserving some of the signals. (45145)
- Fixed that you could set the inserter stack size over the researched maximum by sending negative numbers with the circuit network. (44890)
- Fixed combinators continuing to output signals after disconnecting the input. (45094)
- Fixed blueprint would reference force it was created on and crash in rendering if that force no longer existed. (45356)
- Fixed that names of books stored in the blueprint library wouldn't be preserved after save and load. (44957)
- Fixed supply scenario would sometimes show the next level button in error. (45451)
- Fixed the rocket silo wouldn't copy the "auto-launch" option in blueprints.
- Fixed Sulfuric Acid recipe using 10 times less water. (45347)
- Fixed that dropping blueprints into a book inside the library would sometimes drop the wrong blueprint. (45323)
- Fixed crash when changing mod settings runtime while in a multiplayer game. (45395)
- Fixed that opening the blueprint library after calling game.remove_offline_players() would crash the game. (44806)
- Fixed that --start-server wouldn't find the save file when given just a name without the .zip suffix. (44551)
- Fixed that it was possible to export a blueprint book into another blueprint book. (45315)
- Fixed that it was possible to have the same blueprint multiple times in the library. (45315)
- Fixed that it was possible to grab a blueprint from the library whilst also holding a deconstruction planner in hand. (45315)
- Fixed desync when moving mouse over areas outside of radar range in zoomed-to-world view. (45455)
- Fixed crash when leaving the technology price multiplier blank. (45269)
- Fixed crash when removing modded rails during save migration. (45436)
- Fixed lab without power would be still rendered as active. (45372)
- Fixed several instances of the "laser user" field not getting updated. (45485)
- Fixed rocket silo would not increment its "products finished" count when finishing rocket. (45381)
- Fixed landmines would last forever when friendly fire was disabled. (45379)
- Fixed possible crash when closing Factorio during loading. (45573)
Modding
- Blueprints/books/deconstruction item prototypes with the "hidden" flag will no longer show up in the blueprint library. (45474)
- Added missing lua docs index section for settings and fixed some wording. (45380)
Scripting
- Fixed assigning invalid index to LuaEntity::graphics_variation would cause crash. (45420)
- Fixed setting LuaItemStack::blueprint_icons didn't work correctly. (45428)
- Fixed teleporting entity with rectangular bounding box would reset bounding box to north orientation and cause desync. (45256)
- Added LuaEntity::products_finished for crafting machines.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.