Teleporting combinators with non square collision boxes (decider combinator) Rotates the collision box but not the entity or selection box if combinator is facing non/north oriented
Place a combinator facing east/west and turn on collision/selection box debug view
Select the combinator and run /c game.player.selected.teleport({game.player.selected.position.x, game.player.selected.position.y+1})
Combinator will move and collision box will rotate
/c game.player.selected.teleport({game.player.selected.position.x, game.player.selected.position.y+1});game.player.selected.direction=game.player.selected.direction
Will teleport it and fix the collision box.
[.15.2] Minor Teleporting non square collision
Re: [.15.2] Minor Teleporting non square collision
Thanks for the report.
That is actually save/load instability and would cause desync, because bounding box is not saved and would be recalculated corretly on load.
Fixed for 0.15.4
That is actually save/load instability and would cause desync, because bounding box is not saved and would be recalculated corretly on load.
Fixed for 0.15.4