[posila][0.15.3] Crash on loading old save from 0.14.11

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Stevetrov
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[posila][0.15.3] Crash on loading old save from 0.14.11

Post by Stevetrov »

On attempting to load an old save the game crashes, the crash is reproducible without any mods installed, although I originally noticed it when I had the "creative mode" mod installed.

here is the save: https://www.dropbox.com/s/zovqce49e3aqc ... m.zip?dl=0 (this is a different save of the same map as the previous save I submitted)

And here is the log: https://www.dropbox.com/s/nwyfggizsazdf ... t.log?dl=0

Thanks for all your hard work.
daniel34
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Re: [0.15.3] Crash on loading old save from 0.14.11

Post by daniel34 »

I don't know what the cause of the crash is, but you can get it to run by first loading it in 0.14.22 and saving it there, then loading the new save in 0.15.
Note: If you use 0.14.23 it will cause the same crash, use 0.14.22, it is still available in the betas tab.

Code: Select all

   0.002 2017-04-28 15:06:55; Factorio 0.15.3 (build 29201, win64, steam)
   0.002 Operating system: Windows 10 (version 1607) 
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Stephen/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.010 System info: [CPU:       Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz, 8 cores, RAM: 16274MB]
   0.012 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 83%] [MultiSampling: OFF] [Screen: 255]
   0.013 Available display adapters: 1
   0.013  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4000 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.014 Create display on adapter 0. Size 1280x720 at position [310, 162].
   1.901 Initialised Direct3D:[0] NVIDIA GeForce GTX 660M; driver: nvldumdx.dll 22.21.13.8165
   1.906     Video memory size (dedicated video/dedicated system/shared system/available): 2018/0/8137/4088 MB
   1.940 DSound: Starting _dsound_update thread
   1.940 DSound: Enter _dsound_update; tid=5588
   1.940 Device reset internal.
   1.943 Desktop composition is active.
   1.943 You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   1.944 Graphics settings preset: very-high
   1.944 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: auto]
   2.455 Loading mod core 0.0.0 (data.lua)
   2.469 Loading mod base 0.15.3 (data.lua)
   2.638 Loading mod base 0.15.3 (data-updates.lua)
   2.764 Checksum for core: 2926038370
   2.764 Checksum of base: 2896593033
   2.951 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493387244
   2.951 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   3.096 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   3.096 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   3.116 Initial atlas bitmap size is 16384
   3.118 Created atlas bitmap 16384x5720
   3.187 Created atlas bitmap 4096x4092
   3.251 Created atlas bitmap 4096x4084
   3.304 Created atlas bitmap 4096x4072
   3.312 Created atlas bitmap 4096x916
   3.443 Created atlas bitmap 4096x1840
   3.465 Created atlas bitmap 4096x3648
  16.947 Sprites loaded
  16.947 Convert atlas 4096x4092 to: compressed 
  18.268 Convert atlas 4096x4084 to: compressed 
  19.343 Convert atlas 4096x4072 to: compressed 
  20.417 Convert atlas 4096x916 to: compressed 
  20.650 Convert atlas 4096x1840 to: trilinear-filtering 
  20.714 Convert atlas 4096x3648 to: mipmap 
  22.226 Loading sounds...
  25.445 Custom inputs active: 0
  25.505 Factorio initialised
  38.803 Loading map C:\Users\Stephen\AppData\Roaming\Factorio\saves\Megabase2.0 1rpm.zip: 26850392 bytes.
  38.864 Loading Level.dat: 78335098 bytes.
  38.871 Info Scenario.cpp:133: Map version 0.14.11-1
  38.877 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-11-24_Factorio_0.15.0.json
  38.877 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-17_Factorio_0.15.0.json
  38.877 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-18_Factorio_0.15.0.json
  38.877 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-02-08_Factorio_0.15.0.json
  38.878 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-03-03_Factorio_0.15.0.json
  38.878 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
  38.878 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
  38.878 Warning PrototypeMigrationList.cpp:191: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-orhqod\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-orhqod\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-orhqod\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-orhqod\src\entity\rail.cpp (276): Rail::onDestroy
c:\cygwin64\tmp\factorio-orhqod\src\map\mapdeserialiser.cpp (143): MapDeserialiser::removeDummyObjects
c:\cygwin64\tmp\factorio-orhqod\src\map\map.cpp (879): Map::setupEntities
c:\cygwin64\tmp\factorio-orhqod\src\scenario\scenario.cpp (198): Scenario::loadFactory
c:\cygwin64\tmp\factorio-orhqod\src\scenario\parallelscenarioloader.cpp (116): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF4138364)
00007FFBF4138364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF52070D1)
00007FFBF52070D1 (ntdll): (filename not available): RtlUserThreadStart
  45.428 Error Rail.cpp:276: Removal of trains over rail unsucessful.
Logger::writeStacktrace skipped.
  45.428 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
quick links: log file | graphical issues | wiki
posila
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Re: [posila][0.15.3] Crash on loading old save from 0.14.11

Post by posila »

Thanks for the report.
Fixed for 0.15.28
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