[15.2] Crash when placing a science lab

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tormod
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[15.2] Crash when placing a science lab

Post by tormod »

I just started a new map on 15.2 and when i tried to place my very first science lab the game crashed.

I tried it on several places, and every time the game freezes and crash immediately after i place the lab somewhere.
Attachments
0.15.2 Raketentechnik.zip
The savegame which crashes every time
(4.85 MiB) Downloaded 110 times
factorio-current.log
Log File
(5.91 KiB) Downloaded 142 times

Rseding91
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Re: [15.2] Crash when placing a science lab

Post by Rseding91 »

Did you set the technology cost multiplier to 0? There's a known problem with pre 0.15.2 that allowed it to be non-positive which results in the crash you're getting.
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daniel34
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Re: [15.2] Crash when placing a science lab

Post by daniel34 »

Rseding91 wrote:Did you set the technology cost multiplier to 0? There's a known problem with pre 0.15.2 that allowed it to be non-positive which results in the crash you're getting.
The same crash happens in 0.15.2 if you leave the field empty.
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Rseding91
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Re: [15.2] Crash when placing a science lab

Post by Rseding91 »

daniel34 wrote:
Rseding91 wrote:Did you set the technology cost multiplier to 0? There's a known problem with pre 0.15.2 that allowed it to be non-positive which results in the crash you're getting.
The same crash happens in 0.15.2 if you leave the field empty.
Ah ok, I'll fix that as well then.
If you want to get ahold of me I'm almost always on Discord.

tormod
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Re: [15.2] Crash when placing a science lab

Post by tormod »

daniel34 wrote:
Rseding91 wrote:Did you set the technology cost multiplier to 0? There's a known problem with pre 0.15.2 that allowed it to be non-positive which results in the crash you're getting.
The same crash happens in 0.15.2 if you leave the field empty.
This is most likely the case. I was playing a little bit with numbers in this field, and tried of i could set it to "1.5" for example, but it only takes integers. Then i decided i would not like to have all costs multiplied by two (or more) so i deleted the values i added. I'ts very likely that i left it blank after that.

After this explanation i, as a user would expect an empty value on this to behave like "1".

Anyway. Thanks for the explanation, i'll just start a new world with technology multiplier "1".

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