- Fixed acid splashes were blocking placement of buildings. (70317)
- Fixed that acid splashes would have a burning sound effect.
- Fixed typo in font name that would cause crash in Cyrillic locales on Linux. (70337)
- Fixed that script changing train path as a reaction to train created event could break the rolling-stock connection process. (69749)
- Fixed that scroll panes empty areas of the mod GUI was blocking the mouse interaction with the map. (70383)
- Fixed that ghost rail building didn't avoid ghost buildings properly. (70349)
- All unused control inputs are saved in the config file, to preserve mod key bindings even when the mod is disabled and enabled again. (70332)
- Fixed that zooming in the train preview window didn't respect the zooming key binding settings. (69338)
- Fixed that train with no path changed from NO_PATH to PATH_LOST and back to NO_PATH every few seconds. (69722)
- Fixed that train waiting at the signal changed from WAIT_SIGNAL to ARRIVE_SIGNAL and back to WAIT_SIGNAL every few seconds. (67576)
- Fixed a crash that would sometimes happen when two players were connecting to a server at the same time and one of them quit before the map finished saving. (69783)
- Fixed a crash related to modded deconstruction item filters. (70470)
- Fixed performance issues in mipmap generation routines causing the game to freeze or crash at 95% of sprite loading. (67723)
- Fixed traditional Chinese font being used for simplified Chinese. (70429)
- Fixed that pollution would not be shown in entity tooltip when using a void energy source. (70498)
- Fixed PvP re-roll round button not generating a different map with only a single team.
- Fixed PvP state when playing Last silo standing with only a single team.
- Fixed PvP DEFCON mode interaction with research queue.
- Fixed screenshot rendering could crash when using LuaScriptRendering API to draw a sprite from file. (70322)
- Added CraftingMachinePrototype::entity_info_icon_shift.
- Added CraftingMachinePrototype::draw_entity_info_icon_background.
- Included "item" in on_built_entity event when ghost cursor building.