Initially reported to me in https://mods.factorio.com/mod/YARM/disc ... 000c080949:
- if you have a tall mod GUI (e.g., FNEI) and a wide mod GUI (e.g., YARM) in the same GUI container at the same time, it creates a large area of the screen that can't be used to interact with the world, despite not containing any active UI. Example screenshot:
The original reporter says this worked in 0.17.34, which to me suggests this may be related to the change in 0.17.35 that added scroll-panes to the GUI tree -- specifically, that these scroll panes aren't click-throughable whereas the flows they replaced were.
[kovarex] [0.17.35-36] Mod GUI container no longer click-throughable
Re: [0.17.35-36] Mod GUI container no longer click-throughable
Hello, thanks for the bug report, this should be fixed for the next version now.