Changes
- Added rail block debug visualization.
 - Increased maximum wire distance of all circuit connectable entities from 7.5 to 9.
 - Steam is now internally a separate fluid from hot water.
 - Coal liquefaction recipe now requires steam instead of water.
 - Terrain, shadow and smoke sprites are sorted into separate sprite atlases in attempt to optimize GPU memory access during rendering.
 
Graphics
- Added burner mining drill in high resolution and replaced the normal resolution version.
 
Bugfixes
- Fixed speed-module-3 recipe typo. (46820)
 - Fixed downgrading underground belts by fast replace would not work for even if output piece was close enough. (46595)
 - Fixed that robots trying to repair each other wouldn't work correctly. (46628)
 - More understandable description current level of technologies that have multiple levels merged into one slot in the technology gui.
 - Fixed crash that would happen when loading old modded saves in vanilla Factorio. (46642)
 - Fixed that it wasn't possible to fast-transfer blueprints to other players. (46178)
 - Fixed that hitting rocks with vehicles made no sound. (45888)
 - Fixed blueprint preview icons scaling and size to be consistent across all places they're shown. (45021)
 - Fixed that you couldn't delete blueprints from your trash slots. (46903)
 - Fixed that storage tanks used 4 directions although visually only showed 2 so they would conflict in blueprints. (46900)
 - Fixed crash when loading blueprint storage while also migrating save files. (46910)
 - Fixed a useless error when locale isn't correct for a scenario. (46909)
 - Fixed possible desync related to inserter circuit network stack size control.
 - Fixed that multiple passengers in a train could result in erratic behavior when trying to drive. (35810)
 - Fixed that manually inserting the satellite into the silo when auto-launch is enabled wouldn't launch the rocket. (46610)
 - Fixed crash when killing yourself with your own weapon. (46984)
 - Fixed F12 might freeze or crash the game. (46790)
 - Fixed circuit network controlled rail signal sometimes not going red when building rails. (43839)
 - Fixed crash when starting tutorial at the same tick as autosave starts. (45701)
 - Fixed that it wasn't possible to scroll the active blueprint in a blueprint book if the scroll bar was visible. (45898)
 - Fixed crash when exiting some modded games. (47037)
 - Fixed that Factorio wouldn't keep file permissions when saving a map. (46442)
 - Fixed that the blueprint library wouldn't remember the player filter after opening a book. (45932)
 - Fixed that player names in the blueprint library weren't sorted. (45920)
 - Fixed the blueprint book tooltips would flicker when your inventory changed. (47064)
 - Fixed desync when catching up.
 - Fixed desync when adding/removing blueprints to blueprint books in some cases. (46719)
 - Fixed some crashes related to loading invalid combinator parameters. (46500)
 
Modding
- The game will now detect when joining a multiplayer game if any mods you're using are broken such that joining the game could result in desyncing.
 - Fixed that exiting the mod settings GUI without changing anything would incorrectly think you changed settings in some cases. (46478)
 - Fixed crash when loading mods control.lua produces an error. (46009)
 - Added favourite server icon to utility sprites. (46059)
 - Added a global table "mods" - a mapping of mod name to mod version available during the prototype loading stage.
 
Scripting
- Fixed some missing Lua docs and added information about the settings stage to the data life cycle. (44918)
 - Fixed crash when trying to create stickers on entities that don't support them. (46334)
 - Fixed that LuaGuiElement::surface_index was using 0-based indexing. (46502)
 - Fixed that LuaEntity::graphics_variation was using 0-based indexing. (46762)
 - Fixed that LuaItemStack::active_index was using 0-based indexing. (46963)
 - Fixed rendering of layered icons in custom GUI. (45926)
 - Added "item" and "tags" to the robot built entity/tile events.
 - Added LuaEquipment::burner read.
 - Added LuaEntityPrototype::crafting_categories read.
 - Added support for setting 'tags' and 'custom_description' when making items through Lua.
 - Added LuaBurner::burnt_result_inventory read.
 - Added LuaInserterControlBehavior stack size read/write.
 - Added LuaTrainStopControlBehavior enable/disable conditions.
 - Added LuaTransportBeltControlBehavior enable_disable, read_contents, read_contents_mode read/write.
 - Added LuaTrain::id read.
 - Added LuaEntityPrototype::supply_area_distance read.
 - Added LuaEntityPrototype::max_wire_distance read.
 - Added LuaEntityPrototype::max_circuit_wire_distance read.
 
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.







