[0.15.5] Can't select active blueprint in large book

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mack
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[0.15.5] Can't select active blueprint in large book

Post by mack »

Hi!
I can't select the active blueprint of a book when it has enough blueprints stored so it has a scroll bar.

Even after I remove blueprints from the book the problem it's not fix. Then the scroll bar disappears but you can still scroll down and the problem persists.
The problem will not be carried to a new book.

*EDIT: in a broken book, after saving and restarting the game with 15 or less blueprints the problem disappears.

The problem it's very easy to replicate, just insert more than 15 blueprints to a book. I play with mods, but I just tested in the base game.

Sorry for bad english, I'm not a native speaker.
Nice work devs!! you are amazing :D
mack
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Re: [0.15.5] Can't select active blueprint in large book

Post by mack »

Hi!
I just noticed a detail: the bug is only when you open the blueprint book GUI, not when you select the blueprint in your cursor. (I've just learnt that you could change blueprints that way)

sorry for the mistake.
again: devs, you are awesome!
cchhiipp
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Re: [0.15.5] Can't select active blueprint in large book

Post by cchhiipp »

I've also experienced this issue. In case this helps clarify:

I have a blueprint book, and I normally can shift+mousewheel to select the active blueprint. But as soon as I add enough blueprints to the book that the scrollbar appear, shift+mousewheel stops moving the green active blueprint square and instead just scrolls the scrollbar only without moving the active blueprint.

If I remove enough blueprints from the book to remove the scrollbar, the shift+mousewheel resumes the function of changing the active blueprint. But if I then re-add additional blueprints and bring the scrollbar back, the problem comes back.

I don't have any mods enabled.
s3bash
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Re: [0.15.5] Can't select active blueprint in large book

Post by s3bash »

I noticed this happening in 0.15.9 as well
Oxyd
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Re: [0.15.5] Can't select active blueprint in large book

Post by Oxyd »

Thanks, fixed in 0.15.10.
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