[.15.9] luaEntity.graphical_variants use 0 based indexing
[.15.9] luaEntity.graphical_variants use 0 based indexing
Is it intended behaviour for graphics_variants to be 0 based indexed
Re: [.15.9] luaEntity.graphical_variants use 0 based indexing
Nope Thanks for noticing. I'll fix it for 0.15.10.
If you want to get ahold of me I'm almost always on Discord.