- Improved performance when removing roboports in large active networks by 60%. (126004)
- Removed reflections from lava. Tile transitions to lava now use the foam channel instead to keep their appearance. (125097)
- Fixed rocket silo GUI not fitting on small screens. (119785)
- Fixed a crash when writing LuaItem::entity_filters. (126017)
- Fixed that blueprint preview rendering did not work correctly. (103953)
- Fixed a crash with positional GuiEffect sounds with aggregation when dedicated UI sound resources were exhausted. (126057)
- Fixed upgraded blueprint entities would have their flip reverted (124584)
- Fixed worm shooting at fast moving target sometimes created multiple acid puddles with single spit and even outside of its range. (77071)
- Fixed that labs could try to research trigger based technologies. (120370)
- Fixed LuaEntity::get_logistic_sections was not always working with entity ghosts. (126097)
- Fixed selector combinator was using wrong open and close sounds. (123464)
- Fixed remote item requests leaving a visual deconstruction/ghost mark when inserters interacted with the slot. (121577)
- Fixed issue related to rendering items on belts when a belt was also rendered through a camera widget. (124058)
- Fixed that assembler input slots could exceed stack limits. (116644)
- Fixed a crash in assembling machine GUI when the output was full and a recipe containing a research progress product was being crafted. (126094)
- Fixed shooting actions missing vibrations when playing with a controller.
- Added connection_category to LuaFluidboxPrototype::pipe_connections.
- Added FluidStream::target_initial_position_only. It's used by worm acid spit.