[posila] Worm range bigger and worms shooting more projectiles than usual when running

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Shadda
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[posila] Worm range bigger and worms shooting more projectiles than usual when running

Post by Shadda » Mon Oct 21, 2019 9:11 pm

I have found two strange things that both happen when running around (small) worms with high player speed (used /c game.player.character_running_speed_modifier = 10)
This happened in multiple new sandbox save files in vanilla factorio.

1) Worms can shoot further than their range should let them when predicting player movement:
https://imgur.com/a/b0jP2Jx (Not able to record right now, but I think the screen shows enough)
It's not 100% of the shots, it depends on where you are while shooting I think?
You could say this is not a bug by saying worms can shoot further than their detection range, but as they detect the player before getting into shooting range (they plop out of the ground a little before already) this seems to not be the case.

2) Worms shoot multiple projectiles at once when doing the same as above:
https://imgur.com/a/fpbnpCt
Also doesn't happen 100% of the shots.
This may be an intended mechanic and not observable at low speed because the prediction difference for the projectiles is only noticeable at higher speeds. If so, why do they shoot multiple instead of one stronger projectile?

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Klonan
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Re: Worm range bigger and worms shooting more projectiles than usual when running

Post by Klonan » Tue Oct 22, 2019 7:19 am

I looked into this before, but was not able to reproduce it

But this time I was able to, using small worms:

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2019-10-22_09-18-32.mp4
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posila
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Re: [posila] Worm range bigger and worms shooting more projectiles than usual when running

Post by posila » Thu Nov 07, 2019 12:40 pm

Thanks for the report.
Fixed for 0.17.76 (by Allaizn)

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