- The resource frequency slider in the map generator settings has a smaller influence over the amount of ore in the starting area patches. (70520)
- Inserters with stack bonus are now smarter when picking up items, and thus slightly faster. (66973)
- Fixed that researching the appropriate technology would re-add shortcut buttons to the shortcut toolbar even if the player explicitly removed them earlier. (71152)
- Fixed that some saves that contained multiple surfaces would cause the game to crash on load. (71199)
- Fixed that auto-barreling opt-out didn't work if the fluid has icons defined. (71202)
- Fixed that auto-barreling recipes would use the wrong fluid name if the fluid had a custom localised name defined. (71193)
- Fixed that the entity damaged event original_damage value wouldn't be accurate if the entity had shields or resistances. (71218)
- Fixed a performance problem related to the undo logic and large blueprints. (70855)
- Fixed that trying to join Steam networking enabled games with Steam networking disabled didn't work correctly. (71250)
- Fixed that trains built part of a blueprint was snapping to train stop which could prevent some specific blueprints from being built.
- Fixed smoke for generators without animation. (68757)
- Fixed train circuit conditions not working properly sometimes when arriving at disabled station. (70867)
- Fixed transparency of tables. (70093)
- Fixed reintroduction of blueprint train building problems. (71215)
- Fixed that the game could freeze on exit on Linux after clicking a link. (70110)
- Fixed statistics windows showing strange totals in some situations. (71170)
- Fixed statistics windows not showing the first few values (e.g. when an items is produced for the first time). (71353)
- Fixed that belt immunity equipment would drain energy in armor when not equipped. (70090)
- Using the NO_SCHEDULE train state more consistently (for train in automatic mode with empty schedule. (71312)
- Fixed inserters behaving differently when rotated. (69592)
- Fixed that the control key would be ignored by Factorio on Linux if the "Press Ctrl to highlight the pointer" (or equivalent) option was enabled. (69319)
- Fixed that cloning tiles in the map editor wouldn't always clone transitions correctly. (70956)
- Fixed that the supply mission finished game GUI was too small. (71333)
- Added optional assembling machine gui_title_key property.
- Changed belt immunity equipment to consume energy through "energy_consumption" instead of "energy_source.drain".
- Added LuaGuiElement::vertical_centering read/write.
- Added LuaEntity::auto_launch read/write.
- Added LuaTransportLine::line_equals().