- Added out of fuel alert icon to flamethrower turrets.
 - UI scale won't be synchronised over Steam Cloud anymore. (67085)
 - Syncing startup settings with a server will automatically join the server on game restart. (69064)
 
- Fixed yet another consistency bug related to ghost connections. (69694)
 - Fixed crash related to changing force of entity marked for deconstruction/upgrade/in undo queue. (69493)
 - Fixed a crash resulting from overlapping underground pipes. (69548)
 - Fixed power grid overlay not showing correctly on map when changing surfaces. (69104)
 - Fixed another instance of furnaces with fluid outputs not working correctly. (69674)
 - Fixed multiplayer paused notification not being cleared when the client is dropped. (67326)
 - Fixed accumulators showing discharge animation and empty icon at the same time. (67929)
 - Fixed that the game would desync when changing forces of beams, fluid streams, projectiles, stickers, and fire flames.
 - Fixed player inventory income flying text would sometimes show incorrect total item count. (66542)
 - Fixed switched technology levels in the console message when changing research. (69681)
 - Fixed that the keyboard shortcuts for new blueprint/upgrade planner/deconstruction planner wouldn't work when the cut or copy tool was selected. (68904)
 - Changed render layer of belts marked for deconstruction so they don't clip with other belts. (65931)
 - Fixed attempt to rotate ore patches that are out of reach would create "Can't Reach" floating message. (66647)
 - Fixed that generators would produce infinite pollution in some cases. (69450) (69879)
 - Fixed that generator tooltips did not show pollution. (69494)
 - Fixed that LuaGameScript::tick_paused read was not of type boolean. (69892)
 - Fixed that the map editor convert-save-to-scenario didn't work correctly in some cases. (68913)
 - Fixed that the map editor intensity slider number fields wouldn't accept numbers outside the slider range. (69165)
 - Fixed that the deconstruction planner "tiles only" mode would ignore tile ghosts. (68360)
 - Fixed that exporting blueprint strings wouldn't include pending icon changes. (67180)
 - Fixed that cloning rocket silos with rockets waiting to launch wouldn't auto-launch correctly. (69781)
 - Fixed that cloning single entities with wire connections to themselves didn't work correctly. (69770)
 - Fixed a desync related to rail item names. (69807)
 - Map generator GUI now remembers the last preset used.
 - Fixed an older bug with pull-placement of power poles. (69659)
 - Fixed copying files to temp folder would preserve read only permissions, which could cause errors. (61763)
 - Fixed rich text issue with sometimes removing font/color tags when it shouldn't. (69848)
 
- Fixed that trivial smoke wouldn't work correctly if it moved > 8 chunks from its origin. (69383)
 - Renamed gate prototype collision_mask to opened_collision_mask so that it can be different from the entity collision mask.
 
- Changed creation of tile ghosts to use "ghost_name" to match the rest of the API.
 - Added LuaSurface::entity_prototype_collides() and LuaSurface::decorative_prototype_collides().
 - Added LuaRecipePrototype::allow_decomposition read.
 - Added LuaSpriteButton::number allows nil value, which signals/specifies no number to be drawn, which now allows showing of 0.
 - Added LuaTrain::signal read.
 




