game.tick_paused is documented as boolean R/W
However on Read, type(game.tick_paused) returns "number" BUT it appears to be boolean on Write as setting it to a number is ignored.
So right now it has to be tested against 0 or 1 and set true or false.
[Bilka] [0.17.32] game,tick_paused read/write type mismatch
[Bilka] [0.17.32] game,tick_paused read/write type mismatch
Attila's QuickBar Mod - Auto-links hand crafted item to first free quickbar slot if not already linked.
Attila's Signals Mod - Alternate signals to use in same circuit as standard signals.
Attila's Zoom Mod - Modifies zoom functionality.
Attila's Signals Mod - Alternate signals to use in same circuit as standard signals.
Attila's Zoom Mod - Modifies zoom functionality.
Re: [0.17.32] game,tick_paused read/write type mismatch
Thank you for the report, fixed for the next version.
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