- Added dropdown to the replay viewing control that allows to switch between the view of different players.
- Updated map-gen-settings.example.json. (55859)
- Fixed, that when the server is slower then the client, the player input is stuck. (48387)
- Fixed that using rail by the rail planner stopped replay. (58933)
- Fixed that burner inserter didn't show fuel in the entity info. (58876)
- Fixed that blueprint manipulation was broken in replays. (even opening the gui crashed the game) (58870)
- Fixed PvP script error when 'DEFCON timer' was set too low. (58855)
- Fixed that ctrl-click to transfer modules into assembling machines didn't work correctly. (58896)
- Small improvement in mining logic when using rail planner. (58483)
- Fixed an issue with un-researching upgrade-based technologies. (58885)
- Fixed a layering issue related to the train stop visualization. (58857)
- Fixed that player joined/left game messages weren't visible in the replay.
- Fixed that health bar of other players weren't visible.
- Fixed a rare crash when joining multiplayer games on Mac.
- Fixed crash when player with debuff sticker disconnected from game and later reconnected.
- Added recipe-prototype allow_intermediates.
- Added events and remote interface to PvP scenario.
- Added LuaRecipePrototype::allow_intermediates read.