Search found 11 matches
- Thu Nov 14, 2024 11:45 pm
- Forum: Ideas and Suggestions
- Topic: Add quality to seeds,Spoilage and trees -> QoL (warning, Very iritated at moment of writting)
- Replies: 1
- Views: 70
Add quality to seeds,Spoilage and trees -> QoL (warning, Very iritated at moment of writting)
With seeds having quality, the whole idea of quality on items with a spoil timer is that their lifespan should increase. As a broken record, I keep asking over and over: we paid for these elements, so why are we being given “compromised” rewards? We need to do research to access Epic+ quality. We ne...
- Sun Nov 10, 2024 11:28 pm
- Forum: Bug Reports
- Topic: Visual bug that Bitter and co are missing Poision resistance OR bug that they aren't affected
- Replies: 0
- Views: 52
Visual bug that Bitter and co are missing Poision resistance OR bug that they aren't affected
As tittle says
I use poison capsule to get rid of worn, but clearly the nest are immune. And some of the units take less damage then the worms.
I use poison capsule to get rid of worn, but clearly the nest are immune. And some of the units take less damage then the worms.
- Sun Nov 10, 2024 11:21 pm
- Forum: Balancing
- Topic: arbitrary gear check is annoying stop gating space behind inventory nerfs
- Replies: 9
- Views: 795
Re: arbitrary gear check is annoying stop gating space behind inventory nerfs
With some ajustments, the other 3 plantes (can't say about the last one) can be a "starting planet (again, some ajustment needed). Aka if we want to start from palnet x or y from 0, this is how it should have been done, not a "you are forced to be limited, hahaha, isen't this fun?" Yo...
- Fri Nov 08, 2024 8:42 pm
- Forum: Ideas and Suggestions
- Topic: Ability to have enemies attack even without polluation.
- Replies: 0
- Views: 68
Ability to have enemies attack even without polluation.
Due to UPS/FPS drop, myself, and I'm sure others as well, disable polluation to have less things that contribute to hitting PC limitations. However, it's almost boring like this. Why can't we get an "alert" version insted? What do I mean? when I turn off pollution, I leave the enemy expans...
- Thu Nov 07, 2024 7:02 am
- Forum: Ideas and Suggestions
- Topic: Add a recipe to intentionally spoil items, thus making it possible to implement an option to disable the spoilage timer
- Replies: 4
- Views: 282
Add a recipe to intentionally spoil items, thus making it possible to implement an option to disable the spoilage timer
Before starting a new game, we can reduce the spoilage timer, which controls how quickly items rot, but there’s no option to disable this timer entirely. I assume that's to ensure we get access to items and other game elements that rely on items spoiling. However, there’s a simple way to bypass this...
- Thu Nov 07, 2024 6:48 am
- Forum: Ideas and Suggestions
- Topic: Cliff explosives
- Replies: 86
- Views: 3055
Re: Make cliff/land fill/foundation aligned for each planet, so one can destroy cliffs and landfill/foundation per plane
I still don't get who decided this was a good ideea People hate cliffs Now, we need to use mods, disable them entierly, or be end game where we can afford easily to transport them around. Such restriction don't had to the enjoyment, they are pure chores, even torture for anyone who isen't a masochis...
- Thu Nov 07, 2024 3:46 am
- Forum: Balancing
- Topic: Increase Gleba seed production chance
- Replies: 44
- Views: 5547
Re: Increase Gleba seed production chance
The problem with the former is, that you will never get a stable 1:1 ratio, because it's up to the random number generator if you get a tree back or not. AFAIK this is not random, factorio doesn't do random on this, it's just every X items you get Y items. Did you not notice with the quality mecani...
- Tue Nov 05, 2024 9:00 pm
- Forum: Ideas and Suggestions
- Topic: Allow Sacrificing Lower Quality Items to Create Higher Quality Versions
- Replies: 1
- Views: 235
Allow Sacrificing Lower Quality Items to Create Higher Quality Versions
We have the recycling system, we could take it further if there was an option, that if ticked, it would recycle lower-quality items to upgrade to higher-quality versions. This would solve many issues with the quality system. Like gettind rid of overflow, getting Rare items (aka mid game, before epic...
- Tue Nov 05, 2024 8:49 pm
- Forum: Implemented in 2.0
- Topic: Paid DLC Deserves More Elements Impacted by Quality
- Replies: 1
- Views: 314
Paid DLC Deserves More Elements Impacted by Quality
Due to my comunication issues I wrote and had an AI make it more clear. However, I do wish to apologise if some what I try The DLC is not free—it costs a lot, and one of the reason we pay to access it is the Quality system. The legendary tier especially is hard to get, meaning mass production of cer...
- Tue Nov 05, 2024 8:15 pm
- Forum: Ideas and Suggestions
- Topic: Empty Roboports via the "request"
- Replies: 0
- Views: 81
Empty Roboports via the "request"
When we open a roboport we can request other bots to come. But there is no upper limit. Please add that one. Reason for this? Once certain planets, I need construct via remote view (since I'm on different plant), quickly get resources, then leave before something big arrives.... Issue? Bots get stuc...
- Tue Nov 05, 2024 7:31 pm
- Forum: Implemented in 2.0
- Topic: Display pannels merge and easy to disaplay
- Replies: 0
- Views: 87
Display pannels merge and easy to disaplay
Merging: just as merge chest mods do, the more pannels you have, they become 1 biger screen. (the easy to display ->) and like this, if we merge let's say 4 display pannels horzontally, connect it, and open it, you can chose an item. Say item icon will be showen, if nothing (0 imput), said icon will...