Search found 11 matches

by Green Cat
Thu Nov 14, 2024 11:45 pm
Forum: Ideas and Suggestions
Topic: Add quality to seeds,Spoilage and trees -> QoL (warning, Very iritated at moment of writting)
Replies: 1
Views: 70

Add quality to seeds,Spoilage and trees -> QoL (warning, Very iritated at moment of writting)

With seeds having quality, the whole idea of quality on items with a spoil timer is that their lifespan should increase. As a broken record, I keep asking over and over: we paid for these elements, so why are we being given “compromised” rewards? We need to do research to access Epic+ quality. We ne...
by Green Cat
Sun Nov 10, 2024 11:28 pm
Forum: Bug Reports
Topic: Visual bug that Bitter and co are missing Poision resistance OR bug that they aren't affected
Replies: 0
Views: 52

Visual bug that Bitter and co are missing Poision resistance OR bug that they aren't affected

As tittle says

I use poison capsule to get rid of worn, but clearly the nest are immune. And some of the units take less damage then the worms.
by Green Cat
Sun Nov 10, 2024 11:21 pm
Forum: Balancing
Topic: arbitrary gear check is annoying stop gating space behind inventory nerfs
Replies: 9
Views: 795

Re: arbitrary gear check is annoying stop gating space behind inventory nerfs

With some ajustments, the other 3 plantes (can't say about the last one) can be a "starting planet (again, some ajustment needed). Aka if we want to start from palnet x or y from 0, this is how it should have been done, not a "you are forced to be limited, hahaha, isen't this fun?" Yo...
by Green Cat
Fri Nov 08, 2024 8:42 pm
Forum: Ideas and Suggestions
Topic: Ability to have enemies attack even without polluation.
Replies: 0
Views: 68

Ability to have enemies attack even without polluation.

Due to UPS/FPS drop, myself, and I'm sure others as well, disable polluation to have less things that contribute to hitting PC limitations. However, it's almost boring like this. Why can't we get an "alert" version insted? What do I mean? when I turn off pollution, I leave the enemy expans...
by Green Cat
Thu Nov 07, 2024 7:02 am
Forum: Ideas and Suggestions
Topic: Add a recipe to intentionally spoil items, thus making it possible to implement an option to disable the spoilage timer
Replies: 4
Views: 282

Add a recipe to intentionally spoil items, thus making it possible to implement an option to disable the spoilage timer

Before starting a new game, we can reduce the spoilage timer, which controls how quickly items rot, but there’s no option to disable this timer entirely. I assume that's to ensure we get access to items and other game elements that rely on items spoiling. However, there’s a simple way to bypass this...
by Green Cat
Thu Nov 07, 2024 6:48 am
Forum: Ideas and Suggestions
Topic: Cliff explosives
Replies: 86
Views: 3055

Re: Make cliff/land fill/foundation aligned for each planet, so one can destroy cliffs and landfill/foundation per plane

I still don't get who decided this was a good ideea People hate cliffs Now, we need to use mods, disable them entierly, or be end game where we can afford easily to transport them around. Such restriction don't had to the enjoyment, they are pure chores, even torture for anyone who isen't a masochis...
by Green Cat
Thu Nov 07, 2024 3:46 am
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 44
Views: 5547

Re: Increase Gleba seed production chance

The problem with the former is, that you will never get a stable 1:1 ratio, because it's up to the random number generator if you get a tree back or not. AFAIK this is not random, factorio doesn't do random on this, it's just every X items you get Y items. Did you not notice with the quality mecani...
by Green Cat
Tue Nov 05, 2024 9:00 pm
Forum: Ideas and Suggestions
Topic: Allow Sacrificing Lower Quality Items to Create Higher Quality Versions
Replies: 1
Views: 235

Allow Sacrificing Lower Quality Items to Create Higher Quality Versions

We have the recycling system, we could take it further if there was an option, that if ticked, it would recycle lower-quality items to upgrade to higher-quality versions. This would solve many issues with the quality system. Like gettind rid of overflow, getting Rare items (aka mid game, before epic...
by Green Cat
Tue Nov 05, 2024 8:49 pm
Forum: Implemented in 2.0
Topic: Paid DLC Deserves More Elements Impacted by Quality
Replies: 1
Views: 314

Paid DLC Deserves More Elements Impacted by Quality

Due to my comunication issues I wrote and had an AI make it more clear. However, I do wish to apologise if some what I try The DLC is not free—it costs a lot, and one of the reason we pay to access it is the Quality system. The legendary tier especially is hard to get, meaning mass production of cer...
by Green Cat
Tue Nov 05, 2024 8:15 pm
Forum: Ideas and Suggestions
Topic: Empty Roboports via the "request"
Replies: 0
Views: 81

Empty Roboports via the "request"

When we open a roboport we can request other bots to come. But there is no upper limit. Please add that one. Reason for this? Once certain planets, I need construct via remote view (since I'm on different plant), quickly get resources, then leave before something big arrives.... Issue? Bots get stuc...
by Green Cat
Tue Nov 05, 2024 7:31 pm
Forum: Implemented in 2.0
Topic: Display pannels merge and easy to disaplay
Replies: 0
Views: 87

Display pannels merge and easy to disaplay

Merging: just as merge chest mods do, the more pannels you have, they become 1 biger screen. (the easy to display ->) and like this, if we merge let's say 4 display pannels horzontally, connect it, and open it, you can chose an item. Say item icon will be showen, if nothing (0 imput), said icon will...

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