Search found 38 matches

by Green Cat
Wed Apr 30, 2025 4:44 pm
Forum: Outdated/Not implemented
Topic: Edgeless Planets
Replies: 3
Views: 225

Edgeless Planets

IF you never added limit to map size, you most likely won't get why I sugest this. The space Exploration (mod)'s planets are a better exemple why this sugestion would make the game more interesting and enjoyable

TL;DR
Make planets wrap around, so when reaching the map edge, you can't tell because ...
by Green Cat
Wed Apr 30, 2025 4:36 pm
Forum: Ideas and Suggestions
Topic: If SA mod off = everything on Nauvis (please read the WHY before posting mods)
Replies: 3
Views: 305

If SA mod off = everything on Nauvis (please read the WHY before posting mods)

Please read the "why" before posting or suggesting mods as my suggestion is after playing such overhaul mods.

TL;DR
With the DLC, if you turn off the "Space age" mod = lose access to a lot, so the ideea is that instead of visiting different planets, the game should generate large distinct ...
by Green Cat
Wed Apr 30, 2025 4:07 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 408
Views: 83699

Re: Gleba has killed the game for me.

More or less a copy-paste of what I said in the other topic with a similar name, but about quality:

The devs forced their gambling addiction on us.

There are tons of mods that add fridges or similar systems, but not in the base game.

There is one mod that removes the timer completely (you can ...
by Green Cat
Wed Apr 30, 2025 3:48 pm
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 3527

Re: Quality killed this game for me

WTF are Some of you talking about???

First of all, we PAID for the quality system so it being decorative OR use mod to fix is not acceptable, people are freaking telling other to avoid this unless you are end game and get access to everything, why? Because you need to have a gambling addiction to ...
by Green Cat
Sat Mar 15, 2025 6:51 pm
Forum: Ideas and Requests For Mods
Topic: Tains: planet from/to platform (similar to Space exploration mod)
Replies: 0
Views: 584

Tains: planet from/to platform (similar to Space exploration mod)

Aside from the masochistic need of constantly feed resources, I really loved the ideea of having trains go from planet to the space station in the Space exploration mod

I don't know if anyone did already such a mod (mind you, I'm talking about using TRAINS and not storage or rockets or whatever ...
by Green Cat
Sun Jan 19, 2025 11:18 pm
Forum: Questions, reviews and ratings
Topic: Mod request: Progressive Quality Overhaul
Replies: 0
Views: 305

Mod request: Progressive Quality Overhaul

Disclaimer: To avoid communication issues I used the Ai to wrrite a "corrected" version of my request. Aka from here on is what the AI wrote based on my original text:

Some Problems with Vanilla Quality:

The quality system forces players into gambling mechanics, with no alternative options.
Using ...
by Green Cat
Sat Jan 18, 2025 6:51 pm
Forum: Ideas and Suggestions
Topic: Unlock MODS via research
Replies: 1
Views: 297

Unlock MODS via research

Regadless if this becomes it's own mod or vanilla option (<- I hope this because more game compatibility), the ideea is that anything that is added via mod and does not already have it's own research to unlock, to add it's own research where we can chose what sience patch it needs (and how much) as ...
by Green Cat
Fri Jan 17, 2025 7:16 pm
Forum: Ideas and Suggestions
Topic: Add Non challange, non gambling quality of life for Space Age
Replies: 0
Views: 376

Add Non challange, non gambling quality of life for Space Age

space age added tons of QoL. So my title might be misleading

The context is not as a whole but the end game

Regadless what you take, end game is just "challange"

Aquilo with the heat puzzle - Add frost resistance X
Gleba with spoilage - add ways to increase lifetime (except bacteria. Also the ...
by Green Cat
Wed Jan 15, 2025 7:19 pm
Forum: Outdated/Not implemented
Topic: 5 suggestion (all different)
Replies: 1
Views: 451

5 suggestion (all different)

For Aquilo only (to avoid any UPS impact that might happen due to extra calculation), a normal one heats 1 area next to each other, a uncommon 2, so on. With legendary more then 5.

The night vision to be 1x1 insted of 2x2. I don't see any reason why it needs to be 2x2 in the 1st place. + if it's ...
by Green Cat
Mon Jan 13, 2025 6:00 pm
Forum: Ideas and Suggestions
Topic: Mec Armor & Spidertron belt immune OR Add extra effect
Replies: 0
Views: 212

Mec Armor & Spidertron belt immune OR Add extra effect

While tank and cars can be used as a moving logistic storage, Spidertron can't unless you really go out of your way

You want player to be moved by belt? Why not just take armour off?

The Belt imunity equipment is not only a 1x1, meaning you need to add another 1x1 solar panel or leave it open that ...
by Green Cat
Wed Jan 01, 2025 11:13 pm
Forum: Ideas and Suggestions
Topic: Switch View of map due to Elavated rails blocking view
Replies: 3
Views: 352

Switch View of map due to Elavated rails blocking view

I'm not talking about a full 360/3d view

Currently we look from South towards north. And the ideea of switch views is to look from North towards souths. Aka if the factorio map is a table, and we only have 1 single Windows where we can look inside to see what's on the table, the ability for use to ...
by Green Cat
Wed Jan 01, 2025 11:03 pm
Forum: Ideas and Suggestions
Topic: Spoiling rate 0% B4 New game
Replies: 11
Views: 1181

Spoiling rate 0% B4 New game

Spoilage is one of thoes "realistic" elements that ruins the fun for many people. And we have no way to "turn it off". Just like how people can set it to 1000%, why can't we have a 0% rate, before start of the game?

And I wish to point out:

- I am aware there are mods to do this, this is about the ...
by Green Cat
Wed Jan 01, 2025 10:37 pm
Forum: Balancing
Topic: Landfill for Fulgora and Vulcanus should be in vanilla
Replies: 3
Views: 2368

Landfill for Fulgora and Vulcanus should be in vanilla

I wrote vanilla because mods exist that do that.

Force build over water was a much needed implementation because people want to automate things via blueprints and often need to get interupted because water was in the way. And let me not even start with how long it takes until you craft landfill and ...
by Green Cat
Wed Jan 01, 2025 10:19 pm
Forum: Balancing
Topic: Move Epic Quality Research Unlock to Fulgora
Replies: 16
Views: 3481

Re: Move Epic Quality Research Unlock to Fulgora

I add: remove the Epic and Legendary quality

No one enjoys rebuilding a factory just to now add the epic, then later the legendary belts.

Why are they behind research anywhats?

even with 4 module 1, you only have 4% to get a higer quality. Then repeat and repeat and repeat until you finall have ...
by Green Cat
Wed Jan 01, 2025 10:00 pm
Forum: Ideas and Suggestions
Topic: The +300% productivity cap should be documented in-game or removed
Replies: 42
Views: 9397

Re: The +300% productivity cap should be documented in-game or removed

I did not read all post

My question is: was this cap removed? What else is capped?

Sorry, if the limit is at level 30, and you have NOT used any kind of mods, console, any type of cheat, NO DOWNLOADED BLUEPRITNS, how many hours, if not hundrends, of hours where needed to reach level 31? only to ...
by Green Cat
Wed Jan 01, 2025 9:50 pm
Forum: Outdated/Not implemented
Topic: Please revert the fluid system changes
Replies: 4
Views: 843

Re: Please revert the fluid system changes


Yeah I am doing that but like I said, I wanna play Space Age with the real fluid system, will make the game so much better to upgrade it like that.


Request mod.

Just like how turrents, belts, spidertron and more don't need electricity, buldings instantly are constructed, and so many more "non ...
by Green Cat
Wed Dec 18, 2024 10:40 am
Forum: Ideas and Suggestions
Topic: Frost Punk 1 (game) and similar should be used as a reference and improve Aquilo
Replies: 1
Views: 263

Frost Punk 1 (game) and similar should be used as a reference and improve Aquilo

Such exemples include: Heat areas

Somnething that could be way better, like planting a new tree that gives heat around (and you still need to feed it so no, nothing game breaking).

Buldings that also generate heat

Better heat pipe, as in, the hottor they get, the more area they produce, aka ...
by Green Cat
Thu Dec 12, 2024 10:19 pm
Forum: Ideas and Suggestions
Topic: Ideea for Vannila Or Mod: Teritory for No pollution (FPS/UPS reduction) solution
Replies: 0
Views: 153

Ideea for Vannila Or Mod: Teritory for No pollution (FPS/UPS reduction) solution

End game, especially post game, any enemy that attacks via pollution/spore are easily defeated. Meaning pollution has no real effect other then for evolution or/and destruction of trees.

No pollution option means that Mega bases and such, post game, is a better ideea to further reduce any fps/ups ...
by Green Cat
Thu Dec 12, 2024 5:34 pm
Forum: Ideas and Suggestions
Topic: Slitter merge and cut off
Replies: 0
Views: 137

Slitter merge and cut off

You put a slitter down, Well if you add a nother on it you will have 3 entry and 3 exists. This to further be able to expend. And yes,this is actually a QoL that is needed exactly because we have a mass of quality that, such merging slitters, would help massivly to reduce chain belts

The cut of. IF ...
by Green Cat
Tue Dec 10, 2024 1:20 pm
Forum: Ideas and Suggestions
Topic: More fruits = More bacteria and more options
Replies: 2
Views: 407

More fruits = More bacteria and more options

Via unlocking new plantes, via needing more end game, heck, even post game, materials, you can create new bacterials

And consuming iron or copper one, you can create other ores, like Homium, even uranium.

New Land for planting. Just like with bitter nest, you'll need to constantly "feed" the soil ...

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