Search found 109 matches

by Green Cat
Wed Oct 22, 2025 12:01 am
Forum: Ideas and Suggestions
Topic: Upgrade planer's setting to change via a global "meniu"
Replies: 1
Views: 100

Upgrade planer's setting to change via a global "meniu"

This is a new feature idea.

As i have tons of blueprints for trains and so on and on. One of the most annoying things (when starting new game and such) is that each time i need to individually upgrade the blueprints, one by one, sometimes the belts, othertimes the inserters, assemble, so on.

The ...
by Green Cat
Mon Oct 20, 2025 4:47 pm
Forum: Ideas and Suggestions
Topic: New option for more agresive enemies
Replies: 2
Views: 199

New option for more agresive enemies

Default is default, this is a suggestion for new tick boxes that are off by default.

So if on (each separatly): when destroying trees,it will release pollution that will trigger enemies around. Aka similar to how pollution would works if we set them on fire. Meaning that planting trees to reduce ...
by Green Cat
Mon Oct 20, 2025 4:31 pm
Forum: Ideas and Suggestions
Topic: Dynamic message display via circuits
Replies: 0
Views: 81

Dynamic message display via circuits

I start reverse, the final product will be similar to nixes tubes with regards to numbers but the image will be the signal and the message from the display panel to change based on different circuit color

Let's say i want to show that I have 100000 Steel plates and the message to be "To much, need ...
by Green Cat
Wed Oct 15, 2025 12:00 am
Forum: Ideas and Requests For Mods
Topic: Request: Mutiple planets survival mode
Replies: 0
Views: 106

Request: Mutiple planets survival mode

This is similar to how Space exploration is. Except, there is no infinite resource aside from mining productivity bonus (and of course, none of the SE tehnology)

The key elements are that everything, including water, is finite

All the planets are, again, just like how space exploration is, limited ...
by Green Cat
Tue Oct 14, 2025 4:30 pm
Forum: Ideas and Suggestions
Topic: mec armour to have in build belt imunity and nightvision mk2
Replies: 0
Views: 135

mec armour to have in build belt imunity and nightvision mk2

Mec armour can fly but not on belt? A lot of people asked the ability to disable the fly (only they know why, i mean, you can easily disable the exoskeleton if you want precision), and well this is similar. As in, if the option to fly IS on, then to fly over belts. If the option is off (similar to ...
by Green Cat
Mon Oct 13, 2025 10:54 pm
Forum: Ideas and Suggestions
Topic: Elevated tains to space
Replies: 1
Views: 183

Elevated tains to space

2 Mods but in the vanilla game. The Space Elevator from Space Exploration (mod) and Trains in Space! (https://mods.factorio.com/mod/space-trains-patch) made me wish we have both in the game

As in, you have a train station where the train goes from the ground to the space platform (with all items in ...
by Green Cat
Mon Oct 13, 2025 8:30 pm
Forum: Ideas and Suggestions
Topic: Tick box: Fruid spoiled = soilage and seed
Replies: 4
Views: 365

Tick box: Fruid spoiled = soilage and seed

As an alternative for the 0. something to get seeds, the fruids, if left to spoil, will give 100% seeds.

And just to adress anyone who has a complain that this ruins how to start gleba like a masochis (no one likes the spoilage except for people who want a challange), this could be an unlockeble ...
by Green Cat
Mon Oct 13, 2025 3:08 pm
Forum: Outdated/Not implemented
Topic: Vanila update for mod compability
Replies: 2
Views: 245

Vanila update for mod compability

This is a very quick post. Grammer issues warning. Sorry, don't have time to write in details and later will forget i did this post. Sorry

Space exploration (meteorid), bob, rampant (sorry if i wrote wrong), and the names of the overhaull mods that add new damage type continues.

Ideea is very very ...
by Green Cat
Sun Oct 12, 2025 7:25 pm
Forum: Ideas and Suggestions
Topic: Keeping fish alive / placing fish in water
Replies: 33
Views: 9485

Fish healing + put them back in water

Title

I noticed then when fish get damaged (no clue how, bitter acid i guees?), the hp stay there. It does not heal

And since i was already doing this trival suggestion, i wanted to add the other one: let us put fish back in water. This is actually more simple. I mean, the issue i guess is that is ...
by Green Cat
Sun Oct 12, 2025 4:22 pm
Forum: Ideas and Suggestions
Topic: Special signal: deconstruction
Replies: 0
Views: 115

Special signal: deconstruction

As i was picking up some miners (quality drain = i want to use them somewhere else) for a small ore pach, there i needed to pick up the chest as well while at it or just ignore them i realised, why can't we automate this?

So the ideea is simple but still complicated and involved the decision ...
by Green Cat
Sat Oct 11, 2025 3:20 pm
Forum: Ideas and Suggestions
Topic: Folder in the mod page
Replies: 1
Views: 167

Folder in the mod page

I don't know how many people use over 100 mods that changes some settings, especially overhaul mods.

Sometimes there are issues with one mod, no clue which one so now you need to disable them one by one. I mean, to install them is easy, but not the reverse.

As a solution for this, i would suggest ...
by Green Cat
Sat Oct 11, 2025 12:05 am
Forum: Releases
Topic: Version 2.0.69
Replies: 19
Views: 8713

Re: Version 2.0.69

Is there a roadmap regarding 2.1? Since i did not see one here, i did not see any news, nothing.
by Green Cat
Fri Oct 10, 2025 5:27 pm
Forum: Ideas and Suggestions
Topic: New option for selector combinator: multy decision combinators in one
Replies: 1
Views: 172

New option for selector combinator: multy decision combinators in one

One of the reason no one uses combinators is because of how complicated it is to always set up and getting messed up via cables or/and not setting a correct condition.

The new option (aka new drop bar option) is essential a decision combinator that has mutiple outcomes.

Let me give you an exemple ...
by Green Cat
Fri Oct 10, 2025 12:34 am
Forum: Bug Reports
Topic: Minor bug: upgrade undeground belt when inventory full = 1 of them on ground, the other on the belt
Replies: 0
Views: 119

Minor bug: upgrade undeground belt when inventory full = 1 of them on ground, the other on the belt

Title.

I just upgraded the undeground belt to a fast one only to get the message that my invetory is full, but only 1 of them was on the ground, the other, i found it on the belt, as in, inside the underground one. I tested and same result. The bug i report is that: please fix the issue where items ...
by Green Cat
Thu Oct 09, 2025 9:42 pm
Forum: Ideas and Suggestions
Topic: 2 minor suggestions: trees = enemies; accumulator charge transfer
Replies: 1
Views: 151

2 minor suggestions: trees = enemies; accumulator charge transfer

On the ideea of icons we can press to enable, like exoskeleton and personal roboport, there to be a new one, where, everything (except the gleba fuid making trees for ovious reasons) that is rock, tree, or whatever mods might add, will be treated as an enemy and all turrets and military bots and ...
by Green Cat
Thu Oct 09, 2025 7:51 pm
Forum: Ideas and Requests For Mods
Topic: No fuel for vehicles
Replies: 0
Views: 116

No fuel for vehicles

Just to be clear: i'm not asking for trains with rechargable batteries. I'm not asking for a mod that gives a fuel that never runs out. I mean that the train, cars, tanks (and other mod vehicles) work exactly like how the spider works: with no fuel.

I messed around with the files (base, not mods ...
by Green Cat
Thu Oct 09, 2025 2:44 pm
Forum: Ideas and Suggestions
Topic: (Long post warning) Rethinking quality β€” modular, configurable, no random chances
Replies: 15
Views: 841

(Long post warning) Rethinking quality β€” modular, configurable, no random chances

Disclaimer: i used the ai to rephare everything, but AI being Ai and me having comunication issues, there might still be grammer issues or similar....like issues with rations since this is just a suggestion and not a case study or whatever... anyways, sorry for any such issues

TL;DR
Quality in ...
by Green Cat
Wed Oct 08, 2025 2:12 am
Forum: Outdated/Not implemented
Topic: Aquilo And Fulgora redone because nothing is there
Replies: 2
Views: 263

Aquilo And Fulgora redone because nothing is there

We have 2 exclusive resources, one that is infinite and one that is finite. The only reason to even bother exploring the planet is you run out of the finite one, since otherwise, there is tons of space, traver via train makes the need for pipes trivial.

So essentially there is really nothing on ...
by Green Cat
Mon Oct 06, 2025 6:05 pm
Forum: Ideas and Suggestions
Topic: When mining drills run out of expected resources, they should mark themselves for deletion
Replies: 26
Views: 12183

Miner: empty signal = deconstruction, why is it still not implemented?

As many people keep requesting as well as mods showin it's possible, when a miner is empty, how about chaing in the code, script, whatever it's called, that inseted of showing that red signal that is empty, to auto mark itself for deconstruction.

This means we don't need to deal with this stuff ...
by Green Cat
Mon Oct 06, 2025 5:56 pm
Forum: Ideas and Suggestions
Topic: Fifo chest
Replies: 24
Views: 1482

Re: Fifo chest


I think the whole point of Gleba is to encourage experimenting with JIT manufacturing. I doubt anything trying to achieve the opposite will ever be implemented in vanilla.


you mean force people to play in a certain way? people hate that planet because of how annoying it is.

If there was a ...

Go to advanced search