Search found 137 matches

by Green Cat
Mon May 25, 2026 4:15 pm
Forum: Ideas and Suggestions
Topic: tick box option: train without fuel travels as if we are "pushing" it
Replies: 0
Views: 142

tick box option: train without fuel travels as if we are "pushing" it

Due to various mods and more, trains with fuel, without fuel, and even the blueprints to always contain fuels, are always clashing

all of this would be solved if the "still moving" can be integrated for trains to be a setting.

this means that with this on, even if we are on a different surface, we ...
by Green Cat
Mon May 11, 2026 12:39 am
Forum: Ideas and Suggestions
Topic: High quality that spoil turn into a lower quality insted
Replies: 0
Views: 419

High quality that spoil turn into a lower quality insted

TL;DR
Introduce an optional setting where spoilable items degrade to a lower quality tier instead of becoming Spoilage, transforming spoilage management into a complex logistics sorting challenge.
What?
Add a new optional game setting (toggleable like Enemy or Pollution) that changes the ...
by Green Cat
Fri May 08, 2026 10:23 am
Forum: Ideas and Suggestions
Topic: Quality Lightning Collectors are a scam
Replies: 12
Views: 1346

Re: Quality Lightning Collectors are a scam

why can't we simple add that quality lighning collectors can be build one the oil ocean? Epic to be on the "non deep" and legendary on the deep oil ocean.

this would mean that both version can be extremly valuble at epic and legendary quality
by Green Cat
Fri Mar 27, 2026 5:41 pm
Forum: Ideas and Suggestions
Topic: Interuptors for train fuels to be based of item's stack
Replies: 0
Views: 303

Interuptors for train fuels to be based of item's stack

Hello

i will try to keep it short

due to quality, mods, and more, we need to add mutiple type of fuels for interupters, why? because a wild card for fuel saying less then 3 would and will work for rocket fuels, as well as nuclear fuel, as well as the quality versions of them, but will not work ...
by Green Cat
Fri Mar 27, 2026 5:24 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 466
Views: 201134

Re: Gleba has killed the game for me.

For anyone who (just like me) hate gleba due to spoilage, i want to share something important: Gleba is Vulcanus but you did not realise.

1st: Every tree is INFINITE as long as you either use a bio with 50% productivity or an assemble with productivity to ensure you get the seeds.

2nd: There is a ...
by Green Cat
Thu Mar 26, 2026 4:14 am
Forum: Ideas and Suggestions
Topic: Train overview -> train groups -> set manual/automatic all trains in this group
Replies: 0
Views: 287

Train overview -> train groups -> set manual/automatic all trains in this group

Title.

Any train not in a group to also have their own group, why, because if we need this feature on them it means they are not supposed to move/not move plus for fun..... and relevant to what i will add

If we used mods or similar to add more trains, it can be difficult to mass replace the train ...
by Green Cat
Tue Mar 03, 2026 9:05 pm
Forum: Ideas and Suggestions
Topic: Reverse cost for Lab productivity
Replies: 1
Views: 544

Reverse cost for Lab productivity

This one is actually quite funny since all you need to do is open the tehnology lua, change the "infinite" to a number, and the existing formula, to a flat vlue. Yep, no formula, no level. Just one single very large number. Like 1 G. This means that at 0% Productivity (no modules, nothing) you need ...
by Green Cat
Mon Mar 02, 2026 6:40 pm
Forum: Ideas and Suggestions
Topic: Gleba experience improved via veins
Replies: 0
Views: 350

Gleba experience improved via veins

On gleba there is not real reason to expand and well, exactly due to spoilage you really don't want to expand

If however there where randomly 1 vein (pumpjack resource) here and there? Not just that, once you placed a pumpjack, if you remove it (or more specifically if the enemies destroy the ...
by Green Cat
Fri Feb 27, 2026 7:44 pm
Forum: Ideas and Suggestions
Topic: MAP EDITOR "fill with lab tiles" = option to change "fill with"
Replies: 1
Views: 589

MAP EDITOR "fill with lab tiles" = option to change "fill with"

The reason why i wrote in all capital map editor is to make it very very very very clear: "oh but i need the sqares to do exact build!!!!" is NOT a valid arguments since all you need to do is go to the tiles tab, slect the lab tiles, and now you have the lab tiles

my suggestion is not to remove or ...
by Green Cat
Fri Feb 27, 2026 7:30 pm
Forum: Ideas and Suggestions
Topic: Deconstruct "unconnected" rails filter
Replies: 0
Views: 277

Deconstruct "unconnected" rails filter

We can easily deconstruct rails via the filter system...

but it's always annoying when a missplaced 1 rail and not need to "trim" it carfully to not remove the incorrect rail despite the incorect is very very close.

Now, as a reminder, this is when we remove an existing area, so the undo/redo don ...
by Green Cat
Fri Feb 27, 2026 10:47 am
Forum: Outdated/Not implemented
Topic: Distance = Enemy with quality (and less)
Replies: 2
Views: 1123

Distance = Enemy with quality (and less)

TL;DR
In late-game and post-game Factorio (when you load a normal end-game save, you might not even see a single uncommon small biter while everything else is already behemoth-tier), biters become easy to kill yet so numerous they cause massive lag. My suggestion replaces these infinite swarms ...
by Green Cat
Tue Feb 24, 2026 12:53 am
Forum: Outdated/Not implemented
Topic: New surface: dream world (aka map editor)
Replies: 3
Views: 901

New surface: dream world (aka map editor)

To make it very very very short, character goes to sleep, aka game PAUSES (yeah, rip mutiplayers), and since this is a dream, NOTHING we do there will affect the actuall game.... but, we can still access the map to do copies (cloning function), create (update?) blueprints, stress test stuff before ...
by Green Cat
Tue Feb 24, 2026 12:12 am
Forum: Outdated/Not implemented
Topic: Logistic request to not be 1 stack - infinite?... Sorry got complicated and long
Replies: 3
Views: 997

Logistic request to not be 1 stack - infinite?... Sorry got complicated and long

In options, preferences, can we get an option where we can change how the default works?

exemple: minim 1 stack, max infinite (default)

min and max = same

Min custom stack and max custom. Since this will be amazing combined with the x amount. Like you always want 1 stack and max 2 stacks, well ...
by Green Cat
Mon Feb 23, 2026 10:49 pm
Forum: Ideas and Suggestions
Topic: Loader (map editor or mods) 2 differt item per lane
Replies: 1
Views: 398

Loader (map editor or mods) 2 differt item per lane

Simple the title. Anyone who adds loaders adds them because they want loaders, and the major issue with loaders is how dificult it is (unless you use merged chests or similar) to get mutiple items... ok i need to make it more clear here: I AM talking about infinite chest for mod testing, research ...
by Green Cat
Mon Feb 23, 2026 9:03 pm
Forum: Outdated/Not implemented
Topic: New stuff for mods
Replies: 1
Views: 741

New stuff for mods

So, i want to be absolutly clear, my suggestion is to add to the base game stuff that will allow mod makers take the game to add even more stuff.

Maybe if i say "surface" it would make more sense what i am actually talking about?

Let me put it like this: We can't manually set if a surface is ...
by Green Cat
Mon Feb 23, 2026 3:59 pm
Forum: Ideas and Suggestions
Topic: infinite research and productivity related improvements
Replies: 1
Views: 439

infinite research and productivity related improvements

Due to the 300% cap, there is no sense for level 31 or up unless we use mods. and mods allow us to remove that cap so on and one. ideea is there is no sense for some of the infinite research to be infinite research. This actually includes even the non productivity. Why? since UNLESS WE USE MODS, how ...
by Green Cat
Mon Feb 23, 2026 3:53 pm
Forum: Ideas and Suggestions
Topic: FORCE STOP buttons
Replies: 2
Views: 484

FORCE STOP buttons

Sometimes, due to HEAVY MODs, i can't load a save file not because of an error but because the loading is still trying to load or whatever it does. All i can do is wait or close the game. And here is the 1st Force stop button. As in it just returns you to the menu and if possible, create a log of ...
by Green Cat
Tue Feb 17, 2026 7:49 pm
Forum: Ideas and Suggestions
Topic: Train's to start with fuel (similar to burner insertor)
Replies: 1
Views: 410

Train's to start with fuel (similar to burner insertor)

I played around with the ai and sure enough, whever i place a train, it has 75% rocket fuel. Why? because rocket fuel < Nuclear < quality version < mod < mod version.

As if.

The real reason is: automation

I have a city block style that has mutiple version depending on how many trains are needed ...
by Green Cat
Fri Feb 06, 2026 9:21 pm
Forum: Modding discussion
Topic: Separate "mods" settings and more (warning, prevents updates)
Replies: 2
Views: 1157

Separate "mods" settings and more (warning, prevents updates)

Feel free to use anything for yourself, i won't create this mod so please don't assume i am "sharing what i am working".

Warning: "this mod" = the mod i am suggestiong. I did not give it a name since whoever makes this mod will be the one who has the privilige to name it

Did you ever play with ...
by Green Cat
Fri Feb 06, 2026 8:44 pm
Forum: Ideas and Suggestions
Topic: solve UPS/FPS drops via timer
Replies: 0
Views: 427

solve UPS/FPS drops via timer

This is only for late game, where there are to many enemies that it impact the game. Aka to many get generated

the trigger to pollution level that high that it's clear it's a mega base = tons of enemies will swan = pc will slow down.

From that point, while the game still keep track how much ...

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