IF you never added limit to map size, you most likely won't get why I sugest this. The space Exploration (mod)'s planets are a better exemple why this sugestion would make the game more interesting and enjoyable
TL;DR
Make planets wrap around, so when reaching the map edge, you can't tell because ...
Search found 38 matches
- Wed Apr 30, 2025 4:44 pm
- Forum: Outdated/Not implemented
- Topic: Edgeless Planets
- Replies: 3
- Views: 225
- Wed Apr 30, 2025 4:36 pm
- Forum: Ideas and Suggestions
- Topic: If SA mod off = everything on Nauvis (please read the WHY before posting mods)
- Replies: 3
- Views: 305
If SA mod off = everything on Nauvis (please read the WHY before posting mods)
Please read the "why" before posting or suggesting mods as my suggestion is after playing such overhaul mods.
TL;DR
With the DLC, if you turn off the "Space age" mod = lose access to a lot, so the ideea is that instead of visiting different planets, the game should generate large distinct ...
TL;DR
With the DLC, if you turn off the "Space age" mod = lose access to a lot, so the ideea is that instead of visiting different planets, the game should generate large distinct ...
- Wed Apr 30, 2025 4:07 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 408
- Views: 83699
Re: Gleba has killed the game for me.
More or less a copy-paste of what I said in the other topic with a similar name, but about quality:
The devs forced their gambling addiction on us.
There are tons of mods that add fridges or similar systems, but not in the base game.
There is one mod that removes the timer completely (you can ...
The devs forced their gambling addiction on us.
There are tons of mods that add fridges or similar systems, but not in the base game.
There is one mod that removes the timer completely (you can ...
- Wed Apr 30, 2025 3:48 pm
- Forum: General discussion
- Topic: Quality killed this game for me
- Replies: 50
- Views: 3527
Re: Quality killed this game for me
WTF are Some of you talking about???
First of all, we PAID for the quality system so it being decorative OR use mod to fix is not acceptable, people are freaking telling other to avoid this unless you are end game and get access to everything, why? Because you need to have a gambling addiction to ...
First of all, we PAID for the quality system so it being decorative OR use mod to fix is not acceptable, people are freaking telling other to avoid this unless you are end game and get access to everything, why? Because you need to have a gambling addiction to ...
- Sat Mar 15, 2025 6:51 pm
- Forum: Ideas and Requests For Mods
- Topic: Tains: planet from/to platform (similar to Space exploration mod)
- Replies: 0
- Views: 584
Tains: planet from/to platform (similar to Space exploration mod)
Aside from the masochistic need of constantly feed resources, I really loved the ideea of having trains go from planet to the space station in the Space exploration mod
I don't know if anyone did already such a mod (mind you, I'm talking about using TRAINS and not storage or rockets or whatever ...
I don't know if anyone did already such a mod (mind you, I'm talking about using TRAINS and not storage or rockets or whatever ...
- Sun Jan 19, 2025 11:18 pm
- Forum: Questions, reviews and ratings
- Topic: Mod request: Progressive Quality Overhaul
- Replies: 0
- Views: 305
Mod request: Progressive Quality Overhaul
Disclaimer: To avoid communication issues I used the Ai to wrrite a "corrected" version of my request. Aka from here on is what the AI wrote based on my original text:
Some Problems with Vanilla Quality:
The quality system forces players into gambling mechanics, with no alternative options.
Using ...
Some Problems with Vanilla Quality:
The quality system forces players into gambling mechanics, with no alternative options.
Using ...
- Sat Jan 18, 2025 6:51 pm
- Forum: Ideas and Suggestions
- Topic: Unlock MODS via research
- Replies: 1
- Views: 297
Unlock MODS via research
Regadless if this becomes it's own mod or vanilla option (<- I hope this because more game compatibility), the ideea is that anything that is added via mod and does not already have it's own research to unlock, to add it's own research where we can chose what sience patch it needs (and how much) as ...
- Fri Jan 17, 2025 7:16 pm
- Forum: Ideas and Suggestions
- Topic: Add Non challange, non gambling quality of life for Space Age
- Replies: 0
- Views: 376
Add Non challange, non gambling quality of life for Space Age
space age added tons of QoL. So my title might be misleading
The context is not as a whole but the end game
Regadless what you take, end game is just "challange"
Aquilo with the heat puzzle - Add frost resistance X
Gleba with spoilage - add ways to increase lifetime (except bacteria. Also the ...
The context is not as a whole but the end game
Regadless what you take, end game is just "challange"
Aquilo with the heat puzzle - Add frost resistance X
Gleba with spoilage - add ways to increase lifetime (except bacteria. Also the ...
- Wed Jan 15, 2025 7:19 pm
- Forum: Outdated/Not implemented
- Topic: 5 suggestion (all different)
- Replies: 1
- Views: 451
5 suggestion (all different)
For Aquilo only (to avoid any UPS impact that might happen due to extra calculation), a normal one heats 1 area next to each other, a uncommon 2, so on. With legendary more then 5.
The night vision to be 1x1 insted of 2x2. I don't see any reason why it needs to be 2x2 in the 1st place. + if it's ...
The night vision to be 1x1 insted of 2x2. I don't see any reason why it needs to be 2x2 in the 1st place. + if it's ...
- Mon Jan 13, 2025 6:00 pm
- Forum: Ideas and Suggestions
- Topic: Mec Armor & Spidertron belt immune OR Add extra effect
- Replies: 0
- Views: 212
Mec Armor & Spidertron belt immune OR Add extra effect
While tank and cars can be used as a moving logistic storage, Spidertron can't unless you really go out of your way
You want player to be moved by belt? Why not just take armour off?
The Belt imunity equipment is not only a 1x1, meaning you need to add another 1x1 solar panel or leave it open that ...
You want player to be moved by belt? Why not just take armour off?
The Belt imunity equipment is not only a 1x1, meaning you need to add another 1x1 solar panel or leave it open that ...
- Wed Jan 01, 2025 11:13 pm
- Forum: Ideas and Suggestions
- Topic: Switch View of map due to Elavated rails blocking view
- Replies: 3
- Views: 352
Switch View of map due to Elavated rails blocking view
I'm not talking about a full 360/3d view
Currently we look from South towards north. And the ideea of switch views is to look from North towards souths. Aka if the factorio map is a table, and we only have 1 single Windows where we can look inside to see what's on the table, the ability for use to ...
Currently we look from South towards north. And the ideea of switch views is to look from North towards souths. Aka if the factorio map is a table, and we only have 1 single Windows where we can look inside to see what's on the table, the ability for use to ...
- Wed Jan 01, 2025 11:03 pm
- Forum: Ideas and Suggestions
- Topic: Spoiling rate 0% B4 New game
- Replies: 11
- Views: 1181
Spoiling rate 0% B4 New game
Spoilage is one of thoes "realistic" elements that ruins the fun for many people. And we have no way to "turn it off". Just like how people can set it to 1000%, why can't we have a 0% rate, before start of the game?
And I wish to point out:
- I am aware there are mods to do this, this is about the ...
And I wish to point out:
- I am aware there are mods to do this, this is about the ...
- Wed Jan 01, 2025 10:37 pm
- Forum: Balancing
- Topic: Landfill for Fulgora and Vulcanus should be in vanilla
- Replies: 3
- Views: 2368
Landfill for Fulgora and Vulcanus should be in vanilla
I wrote vanilla because mods exist that do that.
Force build over water was a much needed implementation because people want to automate things via blueprints and often need to get interupted because water was in the way. And let me not even start with how long it takes until you craft landfill and ...
Force build over water was a much needed implementation because people want to automate things via blueprints and often need to get interupted because water was in the way. And let me not even start with how long it takes until you craft landfill and ...
- Wed Jan 01, 2025 10:19 pm
- Forum: Balancing
- Topic: Move Epic Quality Research Unlock to Fulgora
- Replies: 16
- Views: 3481
Re: Move Epic Quality Research Unlock to Fulgora
I add: remove the Epic and Legendary quality
No one enjoys rebuilding a factory just to now add the epic, then later the legendary belts.
Why are they behind research anywhats?
even with 4 module 1, you only have 4% to get a higer quality. Then repeat and repeat and repeat until you finall have ...
No one enjoys rebuilding a factory just to now add the epic, then later the legendary belts.
Why are they behind research anywhats?
even with 4 module 1, you only have 4% to get a higer quality. Then repeat and repeat and repeat until you finall have ...
- Wed Jan 01, 2025 10:00 pm
- Forum: Ideas and Suggestions
- Topic: The +300% productivity cap should be documented in-game or removed
- Replies: 42
- Views: 9397
Re: The +300% productivity cap should be documented in-game or removed
I did not read all post
My question is: was this cap removed? What else is capped?
Sorry, if the limit is at level 30, and you have NOT used any kind of mods, console, any type of cheat, NO DOWNLOADED BLUEPRITNS, how many hours, if not hundrends, of hours where needed to reach level 31? only to ...
My question is: was this cap removed? What else is capped?
Sorry, if the limit is at level 30, and you have NOT used any kind of mods, console, any type of cheat, NO DOWNLOADED BLUEPRITNS, how many hours, if not hundrends, of hours where needed to reach level 31? only to ...
- Wed Jan 01, 2025 9:50 pm
- Forum: Outdated/Not implemented
- Topic: Please revert the fluid system changes
- Replies: 4
- Views: 843
Re: Please revert the fluid system changes
Yeah I am doing that but like I said, I wanna play Space Age with the real fluid system, will make the game so much better to upgrade it like that.
Request mod.
Just like how turrents, belts, spidertron and more don't need electricity, buldings instantly are constructed, and so many more "non ...
- Wed Dec 18, 2024 10:40 am
- Forum: Ideas and Suggestions
- Topic: Frost Punk 1 (game) and similar should be used as a reference and improve Aquilo
- Replies: 1
- Views: 263
Frost Punk 1 (game) and similar should be used as a reference and improve Aquilo
Such exemples include: Heat areas
Somnething that could be way better, like planting a new tree that gives heat around (and you still need to feed it so no, nothing game breaking).
Buldings that also generate heat
Better heat pipe, as in, the hottor they get, the more area they produce, aka ...
Somnething that could be way better, like planting a new tree that gives heat around (and you still need to feed it so no, nothing game breaking).
Buldings that also generate heat
Better heat pipe, as in, the hottor they get, the more area they produce, aka ...
- Thu Dec 12, 2024 10:19 pm
- Forum: Ideas and Suggestions
- Topic: Ideea for Vannila Or Mod: Teritory for No pollution (FPS/UPS reduction) solution
- Replies: 0
- Views: 153
Ideea for Vannila Or Mod: Teritory for No pollution (FPS/UPS reduction) solution
End game, especially post game, any enemy that attacks via pollution/spore are easily defeated. Meaning pollution has no real effect other then for evolution or/and destruction of trees.
No pollution option means that Mega bases and such, post game, is a better ideea to further reduce any fps/ups ...
No pollution option means that Mega bases and such, post game, is a better ideea to further reduce any fps/ups ...
- Thu Dec 12, 2024 5:34 pm
- Forum: Ideas and Suggestions
- Topic: Slitter merge and cut off
- Replies: 0
- Views: 137
Slitter merge and cut off
You put a slitter down, Well if you add a nother on it you will have 3 entry and 3 exists. This to further be able to expend. And yes,this is actually a QoL that is needed exactly because we have a mass of quality that, such merging slitters, would help massivly to reduce chain belts
The cut of. IF ...
The cut of. IF ...
- Tue Dec 10, 2024 1:20 pm
- Forum: Ideas and Suggestions
- Topic: More fruits = More bacteria and more options
- Replies: 2
- Views: 407
More fruits = More bacteria and more options
Via unlocking new plantes, via needing more end game, heck, even post game, materials, you can create new bacterials
And consuming iron or copper one, you can create other ores, like Homium, even uranium.
New Land for planting. Just like with bitter nest, you'll need to constantly "feed" the soil ...
And consuming iron or copper one, you can create other ores, like Homium, even uranium.
New Land for planting. Just like with bitter nest, you'll need to constantly "feed" the soil ...