Search found 144 matches

by Green Cat
Mon Jun 29, 2026 1:42 am
Forum: Ideas and Suggestions
Topic: Crossing between saves as a muti galaxi ideea
Replies: 0
Views: 159

Crossing between saves as a muti galaxi ideea

The following suggestion is more on the ideea that since 2.1 is more or less the last, there to exist a new base system to allow us to add more and more via mods.

in this exemple is the ability to travel between saves in a way.

when i say in a way i don't mean the one we started, but on the ideea ...
by Green Cat
Sun Jun 28, 2026 1:11 am
Forum: Ideas and Suggestions
Topic: Fire damage affecting us to not include research damage
Replies: 0
Views: 108

Fire damage affecting us to not include research damage

Friendly fire off or on are to much.

fire 100% is the same.

issue? we roast our own vehicles, bots, and more due to fire damage.

Solution i came up with is not the best but kinda okish?

2 fire damages at once.

Hidden resitence and damage.

we have 100% resitence to fire damage the infinite ...
by Green Cat
Sun Jun 28, 2026 12:56 am
Forum: Ideas and Suggestions
Topic: temperature
Replies: 1
Views: 149

temperature

Aquilo's cold should not be instant or none. Similar to no power, the temperature of cold should effect everything. including trains if they don't move.

And if something is frozen completly, then they start losing HP. Why HP? to have a degree of control, and automation, so nothing breaks down.

And ...
by Green Cat
Sun Jun 28, 2026 12:49 am
Forum: Ideas and Suggestions
Topic: Add a "hide" button
Replies: 0
Views: 80

Add a "hide" button

Anything, including researchs (since post 30 for production makes no sense unless mods) or recepies (aka we still have the burner miner it just does not show up. to items.

This will allow us to remove a lot of the gallon that mods add. Like full evolution with rampant? only one tier to see. Or if ...
by Green Cat
Mon Jun 22, 2026 8:32 am
Forum: Ideas and Suggestions
Topic: Automate the playable character....
Replies: 0
Views: 161

Automate the playable character....

This is for pre bot only. This is an start of game QoL that is NOT foe bot or later quality of life (think it like the burner miner and inserters). Though it can still be used as a gimmick anytime.

You started the game, or planets surface. Well you do the same action manually because no bots <-this ...
by Green Cat
Sat Jun 13, 2026 5:15 am
Forum: Ideas and Suggestions
Topic: Larger image size?
Replies: 0
Views: 114

Larger image size?

Hello

i assume my other post might get removed but whatever

I want to suggest something that could be implemented via 2.1

Larger images to be ok with the game.

why? Currently, even if we ask an ai to do the image. Even if we have a 3d version of it (for personal use), the images needed for the ...
by Green Cat
Sat Jun 13, 2026 5:10 am
Forum: Ideas and Suggestions
Topic: 3D models to Factorio?
Replies: 0
Views: 136

3D models to Factorio?

I don't know if this exist.

but after seeing the amazing new graphics i want to ask and well suggest:

Can we get an function that i have no idea how, that will allow us to use 3D graphics for Factorio?

i don't know if anyone played transport Fever (1, 2, 3), but, they have same as factorio, tons ...
by Green Cat
Mon May 25, 2026 4:15 pm
Forum: Ideas and Suggestions
Topic: tick box option: train without fuel travels as if we are "pushing" it
Replies: 0
Views: 206

tick box option: train without fuel travels as if we are "pushing" it

Due to various mods and more, trains with fuel, without fuel, and even the blueprints to always contain fuels, are always clashing

all of this would be solved if the "still moving" can be integrated for trains to be a setting.

this means that with this on, even if we are on a different surface, we ...
by Green Cat
Mon May 11, 2026 12:39 am
Forum: Ideas and Suggestions
Topic: High quality that spoil turn into a lower quality insted
Replies: 0
Views: 478

High quality that spoil turn into a lower quality insted

TL;DR
Introduce an optional setting where spoilable items degrade to a lower quality tier instead of becoming Spoilage, transforming spoilage management into a complex logistics sorting challenge.
What?
Add a new optional game setting (toggleable like Enemy or Pollution) that changes the ...
by Green Cat
Fri May 08, 2026 10:23 am
Forum: Ideas and Suggestions
Topic: Quality Lightning Collectors are a scam
Replies: 12
Views: 1847

Re: Quality Lightning Collectors are a scam

why can't we simple add that quality lighning collectors can be build one the oil ocean? Epic to be on the "non deep" and legendary on the deep oil ocean.

this would mean that both version can be extremly valuble at epic and legendary quality
by Green Cat
Fri Mar 27, 2026 5:41 pm
Forum: Ideas and Suggestions
Topic: Interuptors for train fuels to be based of item's stack
Replies: 0
Views: 384

Interuptors for train fuels to be based of item's stack

Hello

i will try to keep it short

due to quality, mods, and more, we need to add mutiple type of fuels for interupters, why? because a wild card for fuel saying less then 3 would and will work for rocket fuels, as well as nuclear fuel, as well as the quality versions of them, but will not work ...
by Green Cat
Fri Mar 27, 2026 5:24 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 466
Views: 217897

Re: Gleba has killed the game for me.

For anyone who (just like me) hate gleba due to spoilage, i want to share something important: Gleba is Vulcanus but you did not realise.

1st: Every tree is INFINITE as long as you either use a bio with 50% productivity or an assemble with productivity to ensure you get the seeds.

2nd: There is a ...
by Green Cat
Thu Mar 26, 2026 4:14 am
Forum: Ideas and Suggestions
Topic: Train overview -> train groups -> set manual/automatic all trains in this group
Replies: 0
Views: 336

Train overview -> train groups -> set manual/automatic all trains in this group

Title.

Any train not in a group to also have their own group, why, because if we need this feature on them it means they are not supposed to move/not move plus for fun..... and relevant to what i will add

If we used mods or similar to add more trains, it can be difficult to mass replace the train ...
by Green Cat
Tue Mar 03, 2026 9:05 pm
Forum: Ideas and Suggestions
Topic: Reverse cost for Lab productivity
Replies: 1
Views: 610

Reverse cost for Lab productivity

This one is actually quite funny since all you need to do is open the tehnology lua, change the "infinite" to a number, and the existing formula, to a flat vlue. Yep, no formula, no level. Just one single very large number. Like 1 G. This means that at 0% Productivity (no modules, nothing) you need ...
by Green Cat
Mon Mar 02, 2026 6:40 pm
Forum: Ideas and Suggestions
Topic: Gleba experience improved via veins
Replies: 0
Views: 406

Gleba experience improved via veins

On gleba there is not real reason to expand and well, exactly due to spoilage you really don't want to expand

If however there where randomly 1 vein (pumpjack resource) here and there? Not just that, once you placed a pumpjack, if you remove it (or more specifically if the enemies destroy the ...
by Green Cat
Fri Feb 27, 2026 7:44 pm
Forum: Ideas and Suggestions
Topic: MAP EDITOR "fill with lab tiles" = option to change "fill with"
Replies: 1
Views: 702

MAP EDITOR "fill with lab tiles" = option to change "fill with"

The reason why i wrote in all capital map editor is to make it very very very very clear: "oh but i need the sqares to do exact build!!!!" is NOT a valid arguments since all you need to do is go to the tiles tab, slect the lab tiles, and now you have the lab tiles

my suggestion is not to remove or ...
by Green Cat
Fri Feb 27, 2026 7:30 pm
Forum: Ideas and Suggestions
Topic: Deconstruct "unconnected" rails filter
Replies: 0
Views: 322

Deconstruct "unconnected" rails filter

We can easily deconstruct rails via the filter system...

but it's always annoying when a missplaced 1 rail and not need to "trim" it carfully to not remove the incorrect rail despite the incorect is very very close.

Now, as a reminder, this is when we remove an existing area, so the undo/redo don ...
by Green Cat
Fri Feb 27, 2026 10:47 am
Forum: Outdated/Not implemented
Topic: Distance = Enemy with quality (and less)
Replies: 2
Views: 1376

Distance = Enemy with quality (and less)

TL;DR
In late-game and post-game Factorio (when you load a normal end-game save, you might not even see a single uncommon small biter while everything else is already behemoth-tier), biters become easy to kill yet so numerous they cause massive lag. My suggestion replaces these infinite swarms ...
by Green Cat
Tue Feb 24, 2026 12:53 am
Forum: Outdated/Not implemented
Topic: New surface: dream world (aka map editor)
Replies: 3
Views: 1075

New surface: dream world (aka map editor)

To make it very very very short, character goes to sleep, aka game PAUSES (yeah, rip mutiplayers), and since this is a dream, NOTHING we do there will affect the actuall game.... but, we can still access the map to do copies (cloning function), create (update?) blueprints, stress test stuff before ...
by Green Cat
Tue Feb 24, 2026 12:12 am
Forum: Outdated/Not implemented
Topic: Logistic request to not be 1 stack - infinite?... Sorry got complicated and long
Replies: 3
Views: 1154

Logistic request to not be 1 stack - infinite?... Sorry got complicated and long

In options, preferences, can we get an option where we can change how the default works?

exemple: minim 1 stack, max infinite (default)

min and max = same

Min custom stack and max custom. Since this will be amazing combined with the x amount. Like you always want 1 stack and max 2 stacks, well ...

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