Mod request: Progressive Quality Overhaul

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Green Cat
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Mod request: Progressive Quality Overhaul

Post by Green Cat »

Disclaimer: To avoid communication issues I used the Ai to wrrite a "corrected" version of my request. Aka from here on is what the AI wrote based on my original text:

Some Problems with Vanilla Quality:

The quality system forces players into gambling mechanics, with no alternative options.
Using quality items always requires gambling, even if you use upcycling.
Before the late game (e.g., Aquilo), the system is impractical. You’d need to build a separate base to manage quality production, with minimal chances of obtaining higher-quality items. This makes the quality mechanic nearly inaccessible until endgame.
Sorting and managing quality items is tedious. You constantly need to restrict, remove, or reconfigure systems for higher-quality items. Additionally, unlocking epic or legendary tiers often requires base-wide rebuilding.
The Problem in Summary:
The vanilla quality system heavily relies on gambling and endgame mechanics, making it difficult to enjoy progressively.

Proposed Mod Idea:
This mod eliminates gambling mechanics and replaces them with a progressive quality upgrade system.

No Gambling Mechanic: Remove the gambling aspect entirely (e.g., no quality modules).
Unified Quality System: Treat all items as the same "Normal" quality to avoid logistical issues.
Example: All items retain their "Normal" label but improve in stats with each quality rank upgrade research. This ensures compatibility with filters, logistics, and crafting systems without adjustments.
Progressive Research: Item stats improve with research, unlocking new ranks:
Rank 1 upgrades all items to "Uncommon" stats while keeping them "Normal."
Rank 2 improves stats to "Rare," and so on.
Players can configure the total number of ranks (e.g., 5 ranks like vanilla or up to 100).
Ranks could be locked behind specific planets or tech milestones for progression.
Optional Configuration: Allow players to adjust how far the system progresses:
Some players may prefer full progression on a single planet.
Others might want progression tied to planets (e.g., combining tech from three planets for Aquilo stats {<- I wanted to say something like each rank behind a planet sience, and once you have all 3, you can unlock the next one, found on Aquilo} or using Prometheus for post-endgame ranks).
Mod Benefits:

No gambling or dedicated base setups required.
Seamless compatibility with all systems (no need to adjust filters or logistics).
Quality progression becomes accessible from early game, with gradual improvement tied to research.
Fully customisable to suit different playstyles.
This mod makes the quality mechanic a consistent and enjoyable part of the game from start to finish, rather than something exclusive to the endgame.
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