End game, especially post game, any enemy that attacks via pollution/spore are easily defeated. Meaning pollution has no real effect other then for evolution or/and destruction of trees.
No pollution option means that Mega bases and such, post game, is a better ideea to further reduce any fps/ups caused via pollution
But as anyone who played with no pollution knows, enemies are passive level
The teritory is something that should be added, even if it's though a mod, for all enemies.
This means...exactly how it currently work. If you build anything, there will be a swarm comming. You attack them? they will go after your base.
If, somehow, we can also make it that if let's say, enemies in territory attack, all enemies in surrounding territory, also joins... But to avoid an infinite trigger, the ideea is that they territory around the one being attacked, send their units to the attacked teritory, and like this, thoes have migrated, aka are now part of the attacked teritory. This is to avoid an endless swarm since there will be coldown and such. Maybe having teritory overlaps? and only the teritory that overlaps with the one attacked to also join?
Pollution also don't need anymore to actually add AOE pollution and insted, will just add evolution. And one evolution is max (regadless of value), then pollution to be "off", to avoid any other UPS/FPS drop.
Evolution for migration: Exactly due to the teritory ideea, the more it evolves, the more bases will be created, faster (less cooldown), more in 1 base in each teritory, meaning we will need to have legendary quality to keep up. And reverse, start of the game, we can easily clear out enemies since there is only 1 base per teritory, once we clear out, we get more and more space.
Additional sugestion
Just like with Vulcanus, why don't we have only small bitter start area? Let me rephare, evolution as a whole, has a new option, distance from 0X0Y. Regadless of Evolution's value, the more you go outsite, the more stronger the enemies get, aka, even at 0.001 evolution, if we go far enough, we will find behemoth bitters. Meaning no more quantity but also quality....... And now that i just wrote this.... what if their quality also increases the further you go out? Aka, Legendary Behemoths 100%, everywhere, if you go far enough.
Lastly, a UPS/FPS prevention. If more then XXXX ammount of enemies start forming a group to attack = causes UPS/FPS drop = no more waiting, all of them start attacking, this is to avoid UPS/FPS drop due to massive amount of enemie UNITS that have yet to attack.
Final UPS/FPS prevention iddea: Teritory coldown. If NO activity (player has not entered, nothing, for, let's say 10 hours, that chunck to be DELETED. Aka, eny enemy, any resourse, anything that exist there, will be regenerated once player reenters. And as a reminder for anyone who will point out that this is an exploit for inifite resource: I hope you do realise that the game is practically endless if you just expande to new resource patches? Plus, if someone want to use such an "exploid", why not just use mods that do exactly that? The 10 hours ideea is to prevent a chunck area, that is not even needed, to use anything of your PC.
And just to be absolutly clear: I am not talking about rework, replacing or otherwise. Just more option, more possibilities. Like if pollution is on, and territories exist = enemies will attack just because their territory is touched with pollution, no need for pollution to touch the bases. Aka faster enemy attack. Also the ideea of evolution/quality, to be better the more you expend, also to be something we can chose to have or not.
Ideea for Vannila Or Mod: Teritory for No pollution (FPS/UPS reduction) solution
Post your ideas and suggestions how to improve the game.
Moderator: ickputzdirwech
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